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Star Citizen FPS Ballistics Database

MK-4 Frag Grenade

Star CitizenBehringGrenadeBallistic
Full damage inside 4 m, falling to nothing at 5.5 m. Mitigated by armor's blast resistance, which is much flatter than its bullet resistance - Light armor survives a frag about as well as Heavy does. Verified in-game: 63.7 damage taken in Heavy against 62.4 predicted.

The MK-4 Frag Grenade is a ballistic grenade in Star Citizen, made by Behring. It hits for 240 damage per grenade, dropping an unarmored target in 1 grenade.

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01Specifications1 fire mode

Alpha damage
120
dmg/shot - vs Default
Fire rate
-
Sustained DPS
-
dmg/sec - vs Default
Magazine
-
rounds
Range
5.5
meters - blast radius
Projectile
-
m/s
Range5.5 m / 4800 m scale

02Damage, grenades to kill & TTKper armor class - Blast

Body region: Head vs Super Heavy armor

The MK-4 Frag Grenade takes 5 grenades to kill a Super Heavy helmet.

Torso
ArmorDmgper grenadeSTKgrenades to killTTKtime to killBasevs standard armorMax craftedvs +10% armorPremium?vs +15% sets
Naked2401grenadeinstant———
Default1201grenadeinstant———
Undersuit1201grenadeinstant———
Flightsuit1081grenadeinstant———
Light1081grenadeinstant———
Hv Util?782grenades————
Medium83.12grenades————
Heavy782grenades————
Super Heavy157grenades————
Head
ArmorDmgper grenadeSTKgrenades to killTTKtime to killBasevs standard armorMax craftedvs +10% armorPremium?vs +15% sets
Naked4801grenadeinstant———
Default1801grenadeinstant———
Undersuit1801grenadeinstant———
Flightsuit1621grenadeinstant———
Light1621grenadeinstant———
Hv Util?1171grenadeinstant———
Medium124.651grenadeinstant———
Heavy1171grenadeinstant———
Super Heavy22.55grenades————
Arms/Legs
ArmorDmgper grenadeSTKgrenades to killTTKtime to killBasevs standard armorMax craftedvs +10% armorPremium?vs +15% sets
Naked1801grenadeinstant———
Default962grenades————
Undersuit962grenades————
Flightsuit86.42grenades————
Light86.42grenades————
Hv Util?62.42grenades————
Medium66.482grenades————
Heavy62.42grenades————
Super Heavy129grenades————
The three Impact Force columns are the minimum Dmg % a crafted weapon needs to remove one shot-to-kill: base = vs standard armor, max crafted = the Impact Force to reach the same breakpoint against a fully-crafted target, and premium = the same against the best sets in that tier, so you can read across the row. Most armor gains +10% damage mitigation at max craft quality, but roughly half the sets in each tier reach +15% instead - at Heavy that is ADP, ADP-mk4, Balor HCH, Defiance, Manticore and Overlord, and every Heavy Utility piece is premium. Where the weapon already one-shots standard armor, the crafted values are the Impact Force to keep that one-shot. Clothing and undersuits can't be crafted; flight suits can be, but have no craftable stats that matter here. STK = grenades to kill. Computed at 0 m against the 100 HP health pool.

03Frequently askedQuick answers

How much damage does the MK-4 Frag Grenade do?

The MK-4 Frag Grenade deals 120 damage per grenade.

How many grenades to kill with the MK-4 Frag Grenade?

1 grenade against an unarmored target, and 2 grenades against Medium armor (against the shared 100 HP health pool).

04More grenades