StoppingPower Star Citizen gun math
Patch 4.9.0
FPS Ballistics Database

MK-4 Frag Grenade

BehringGrenadeBallistic
Full damage inside 4 m, falling to nothing at 5.5 m. Mitigated by armor's blast resistance, which is much flatter than its bullet resistance - Light armor survives a frag about as well as Heavy does. Verified in-game: 63.7 damage taken in Heavy against 62.4 predicted.

The MK-4 Frag Grenade is a ballistic grenade from Behring. It hits for 240 damage per shot at 0 rpm, dropping an unarmored target in 1 shot.

Open in the interactive calculator →

01Specifications1 fire mode

Fire rate
0rpm
belt-fed
Alpha damage
120
dmg/shot - default
Sustained DPS
-
dmg/sec
Magazine
-
rounds
Range
5.5
meters
Projectile
-
m/s
Effective range6 m / 16000 m scale

02Damage, shots to kill & TTKper armor class - Blast

Body region: Head vs Heavy armor

The MK-4 Frag Grenade one-shots a Heavy helmet.

Torso

ArmorDmg / shotSTKTTKbasemax craftedpremium?
Naked2401grenadeinstant
Default1201grenadeinstant
Undersuit1201grenadeinstant
Flightsuit1081grenadeinstant
Light1081grenadeinstant
Hv Util782grenades
Medium83.12grenades
Heavy782grenades

Head

ArmorDmg / shotSTKTTKbasemax craftedpremium?
Naked7201grenadeinstant
Default1801grenadeinstant
Undersuit1801grenadeinstant
Flightsuit1801grenadeinstant
Light1621grenadeinstant
Hv Util1171grenadeinstant
Medium124.651grenadeinstant
Heavy1171grenadeinstant

Arms/Legs

ArmorDmg / shotSTKTTKbasemax craftedpremium?
Naked1441grenadeinstant
Default962grenades
Undersuit962grenades
Flightsuit86.42grenades
Light86.42grenades
Hv Util62.42grenades
Medium66.482grenades
Heavy62.42grenades
The three Impact Force columns are the minimum Dmg % roll a crafted weapon needs to remove one shot-to-kill: base = vs standard armor, max crafted = the roll to reach the same breakpoint against a fully-crafted target, and premium = the same against the best sets in that tier, so you can read across the row. Most armor gains +10% damage mitigation at max craft quality, but roughly half the sets in each tier reach +15% instead - at Heavy that is ADP, ADP-mk4, Balor HCH, Defiance, Manticore and Overlord, and every Heavy Utility piece is premium. Where the weapon already one-shots standard armor, the crafted values are the roll to keep that one-shot. Clothing and undersuits can't be crafted; flight suits can be, but have no craftable stats that matter here. STK = shots to kill. Computed at 0 m against the 100 HP health pool.

03Frequently askedQuick answers

How much damage does the MK-4 Frag Grenade do?

The MK-4 Frag Grenade deals 120 damage per shot.

How many shots to kill with the MK-4 Frag Grenade?

1 torso shot against an unarmored target, and 2 shots against Medium armor (against the shared 100 HP health pool).

04More grenades