MK-4 Frag Grenade
Star CitizenBehringGrenadeBallistic
Full damage inside 4 m, falling to nothing at 5.5 m. Mitigated by armor's blast resistance, which is much flatter than its bullet resistance - Light armor survives a frag about as well as Heavy does. Verified in-game: 63.7 damage taken in Heavy against 62.4 predicted.
The MK-4 Frag Grenade is a ballistic grenade in Star Citizen, made by Behring. It hits for 240 damage per grenade, dropping an unarmored target in 1 grenade.
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01Specifications1 fire mode
Alpha damage
120
dmg/shot - vs Default
Fire rate
-
Sustained DPS
-
dmg/sec - vs Default
Magazine
-
rounds
Range
5.5
meters - blast radius
Projectile
-
m/s
Range5.5 m / 4800 m scale
02Damage, grenades to kill & TTKper armor class - Blast
Body region: Head vs Super Heavy armor
The MK-4 Frag Grenade takes 5 grenades to kill a Super Heavy helmet.
Torso
| Armor | Dmgper grenade | STKgrenades to kill | TTKtime to kill | Basevs standard armor | Max craftedvs +10% armor | Premium?vs +15% sets |
|---|---|---|---|---|---|---|
| Naked | 240 | 1grenade | instant | — | — | — |
| Default | 120 | 1grenade | instant | — | — | — |
| Undersuit | 120 | 1grenade | instant | — | — | — |
| Flightsuit | 108 | 1grenade | instant | — | — | — |
| Light | 108 | 1grenade | instant | — | — | — |
| Hv Util? | 78 | 2grenades | — | — | — | — |
| Medium | 83.1 | 2grenades | — | — | — | — |
| Heavy | 78 | 2grenades | — | — | — | — |
| Super Heavy | 15 | 7grenades | — | — | — | — |
Head
| Armor | Dmgper grenade | STKgrenades to kill | TTKtime to kill | Basevs standard armor | Max craftedvs +10% armor | Premium?vs +15% sets |
|---|---|---|---|---|---|---|
| Naked | 480 | 1grenade | instant | — | — | — |
| Default | 180 | 1grenade | instant | — | — | — |
| Undersuit | 180 | 1grenade | instant | — | — | — |
| Flightsuit | 162 | 1grenade | instant | — | — | — |
| Light | 162 | 1grenade | instant | — | — | — |
| Hv Util? | 117 | 1grenade | instant | — | — | — |
| Medium | 124.65 | 1grenade | instant | — | — | — |
| Heavy | 117 | 1grenade | instant | — | — | — |
| Super Heavy | 22.5 | 5grenades | — | — | — | — |
Arms/Legs
| Armor | Dmgper grenade | STKgrenades to kill | TTKtime to kill | Basevs standard armor | Max craftedvs +10% armor | Premium?vs +15% sets |
|---|---|---|---|---|---|---|
| Naked | 180 | 1grenade | instant | — | — | — |
| Default | 96 | 2grenades | — | — | — | — |
| Undersuit | 96 | 2grenades | — | — | — | — |
| Flightsuit | 86.4 | 2grenades | — | — | — | — |
| Light | 86.4 | 2grenades | — | — | — | — |
| Hv Util? | 62.4 | 2grenades | — | — | — | — |
| Medium | 66.48 | 2grenades | — | — | — | — |
| Heavy | 62.4 | 2grenades | — | — | — | — |
| Super Heavy | 12 | 9grenades | — | — | — | — |
The three Impact Force columns are the minimum Dmg % a crafted weapon needs to remove one shot-to-kill: base = vs standard armor, max crafted = the Impact Force to reach the same breakpoint against a fully-crafted target, and premium = the same against the best sets in that tier, so you can read across the row. Most armor gains +10% damage mitigation at max craft quality, but roughly half the sets in each tier reach +15% instead - at Heavy that is ADP, ADP-mk4, Balor HCH, Defiance, Manticore and Overlord, and every Heavy Utility piece is premium. Where the weapon already one-shots standard armor, the crafted values are the Impact Force to keep that one-shot. Clothing and undersuits can't be crafted; flight suits can be, but have no craftable stats that matter here. STK = grenades to kill. Computed at 0 m against the 100 HP health pool.
03Frequently askedQuick answers
How much damage does the MK-4 Frag Grenade do?
The MK-4 Frag Grenade deals 120 damage per grenade.
How many grenades to kill with the MK-4 Frag Grenade?
1 grenade against an unarmored target, and 2 grenades against Medium armor (against the shared 100 HP health pool).