StoppingPower Star Citizen gun math
Patch 4.9.0
FPS Ballistics Database

Scorch Plasma Grenade

Kastak ArmsGrenadeEnergy
AWAITING IN-GAME CONFIRMATION - treat these numbers as provisional. The blast itself is negligible (2 Thermal); all the damage is the burning field it leaves, 10 damage every 0.4 s for 10 s, shown here as damage/second. Two open questions: the burn is Thermal so it is modelled on the normal resist ladder, but it may use the blast (Impact) ladder instead - about 8% either way - and the hazard's own record has not been found yet, so the tick values come from the item summary. Measured in-game at roughly 12-14 damage/second in Medium and Heavy armor, which fits both candidate models.

The Scorch Plasma Grenade is an energy grenade from Kastak Arms. Its continuous beam deals 50 damage per second against an unarmored torso.

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01Specifications1 fire mode

Fire rate
0rpm
belt-fed
Alpha damage
25
dmg/sec - default
Sustained DPS
25
dmg/sec
Magazine
-
rounds
Range
4.2
meters
Projectile
-
m/s
Effective range4 m / 16000 m scale

02Damage, shots to kill & TTKper armor class - Burning field

Body region: Head vs Heavy armor

The Scorch Plasma Grenade is a continuous beam - against a Heavy helmet it deals 22.5 dmg/s, killing in 4.44s.

Torso

ArmorDamage / secSTKTTKbasemax craftedpremium?
Naked50/s2s
Default25/s4s
Undersuit23.75/s4.211s
Flightsuit21.25/s4.706s
Light20/s5s
Hv Util18.75/s5.333s
Medium17.5/s5.714s
Heavy15/s6.667s

Head

ArmorDamage / secSTKTTKbasemax craftedpremium?
Naked150/s0.667s
Default37.5/s2.667s
Undersuit35.625/s2.807s
Flightsuit35.625/s2.807s
Light30/s3.333s
Hv Util28.125/s3.556s
Medium26.25/s3.81s
Heavy22.5/s4.444s

Arms/Legs

ArmorDamage / secSTKTTKbasemax craftedpremium?
Naked30/s3.333s
Default20/s5s
Undersuit19/s5.263s
Flightsuit17/s5.882s
Light16/s6.25s
Hv Util15/s6.667s
Medium14/s7.143s
Heavy12/s8.333s
The three Impact Force columns are the minimum Dmg % roll a crafted weapon needs to remove one shot-to-kill: base = vs standard armor, max crafted = the roll to reach the same breakpoint against a fully-crafted target, and premium = the same against the best sets in that tier, so you can read across the row. Most armor gains +10% damage mitigation at max craft quality, but roughly half the sets in each tier reach +15% instead - at Heavy that is ADP, ADP-mk4, Balor HCH, Defiance, Manticore and Overlord, and every Heavy Utility piece is premium. Where the weapon already one-shots standard armor, the crafted values are the roll to keep that one-shot. Clothing and undersuits can't be crafted; flight suits can be, but have no craftable stats that matter here. STK = shots to kill. Computed at 0 m against the 100 HP health pool.

03Frequently askedQuick answers

How much damage does the Scorch Plasma Grenade do?

The Scorch Plasma Grenade deals 25 damage per second as a continuous beam.

How long does the Scorch Plasma Grenade take to kill?

As a continuous beam it kills by sustained damage - about 5.714 seconds on a Medium-armored torso.

04More grenades