GP-33 MOD Grenade Launcher
Star CitizenBehringMediumSpecialBallistic
80 per direct shot plus a 75 Physical explosion in a 5 m radius. The table models the direct shot; the blast adds area damage on top.
The GP-33 MOD Grenade Launcher is a medium ballistic special in Star Citizen, made by Behring. It hits for 160 damage per shot at 60 rpm, dropping an unarmored target in 1 shot. Against Medium armor it needs 2 torso shots - a time-to-kill of 1 seconds.
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01Specifications1 fire mode
Alpha damage
80
dmg/shot - vs Default
Fire rate
60rpm
40 shots/min? - incl. 3s reloads
Sustained DPS
80
dmg/sec - vs Default
Magazine
6
rounds
Range
200
meters
Projectile
50
m/s
Range200 m / 4800 m scale
02Damage, shots to kill & TTKper armor class - Single
Body region: Head vs Super Heavy armor
The GP-33 MOD Grenade Launcher takes 7 shots to kill a Super Heavy helmet.
Torso
| Armor | Dmgper shot | STKshots to kill | TTKtime to kill | Basevs standard armor | Max craftedvs +10% armor | Premium?vs +15% sets |
|---|---|---|---|---|---|---|
| Naked | 160 | 1shot | instant | — | — | — |
| Default | 80 | 2shots | 1s | — | — | — |
| Undersuit | 79.75 | 2shots | 1s | — | — | — |
| Flightsuit | 71.75 | 2shots | 1s | — | — | — |
| Light | 71.5 | 2shots | 1s | — | — | — |
| Hv Util? | 52.5 | 2shots | 1s | — | — | — |
| Medium | 55.438 | 2shots | 1s | — | — | — |
| Heavy | 51.75 | 2shots | 1s | — | — | — |
| Super Heavy | 10 | 10shots | 9s | — | — | — |
Head
| Armor | Dmgper shot | STKshots to kill | TTKtime to kill | Basevs standard armor | Max craftedvs +10% armor | Premium?vs +15% sets |
|---|---|---|---|---|---|---|
| Naked | 320 | 1shot | instant | — | — | — |
| Default | 120 | 1shot | instant | — | — | — |
| Undersuit | 119.625 | 1shot | instant | — | — | — |
| Flightsuit | 107.625 | 1shot | instant | — | — | — |
| Light | 107.25 | 1shot | instant | — | — | — |
| Hv Util? | 78.75 | 2shots | 1s | — | — | — |
| Medium | 83.156 | 2shots | 1s | — | — | — |
| Heavy | 77.625 | 2shots | 1s | — | — | — |
| Super Heavy | 15 | 7shots | 6s | — | — | — |
Arms/Legs
| Armor | Dmgper shot | STKshots to kill | TTKtime to kill | Basevs standard armor | Max craftedvs +10% armor | Premium?vs +15% sets |
|---|---|---|---|---|---|---|
| Naked | 120 | 1shot | instant | — | — | — |
| Default | 64 | 2shots | 1s | — | — | — |
| Undersuit | 63.8 | 2shots | 1s | — | — | — |
| Flightsuit | 57.4 | 2shots | 1s | — | — | — |
| Light | 57.2 | 2shots | 1s | — | — | — |
| Hv Util? | 42 | 3shots | 2s | — | — | — |
| Medium | 44.35 | 3shots | 2s | — | — | — |
| Heavy | 41.4 | 3shots | 2s | — | — | — |
| Super Heavy | 8 | 13shots | 12s | — | — | — |
The three Impact Force columns are the minimum Dmg % a crafted weapon needs to remove one shot-to-kill: base = vs standard armor, max crafted = the Impact Force to reach the same breakpoint against a fully-crafted target, and premium = the same against the best sets in that tier, so you can read across the row. Most armor gains +10% damage mitigation at max craft quality, but roughly half the sets in each tier reach +15% instead - at Heavy that is ADP, ADP-mk4, Balor HCH, Defiance, Manticore and Overlord, and every Heavy Utility piece is premium. Where the weapon already one-shots standard armor, the crafted values are the Impact Force to keep that one-shot. Clothing and undersuits can't be crafted; flight suits can be, but have no craftable stats that matter here. STK = shots to kill. Computed at 0 m against the 100 HP health pool.
03Frequently askedQuick answers
How much damage does the GP-33 MOD Grenade Launcher do?
The GP-33 MOD Grenade Launcher deals 80 damage per shot at 60 rpm.
How many shots to kill with the GP-33 MOD Grenade Launcher?
1 torso shot against an unarmored target, and 2 shots against Medium armor (against the shared 100 HP health pool).
What is the GP-33 MOD Grenade Launcher's time to kill (TTK)?
About 1 seconds to drop a Medium-armored torso.
What is the GP-33 MOD Grenade Launcher's muzzle velocity?
Its projectile travels at 50 m/s.