StoppingPower Star Citizen gun math
Patch 4.9.0
FPS Ballistics Database

GP-33 MOD Grenade Launcher

BehringMediumSpecialBallistic
80 per direct shot plus a 75 Physical explosion in a 5 m radius. The table models the direct shot; the blast adds area damage on top.

The GP-33 MOD Grenade Launcher is a medium ballistic special from Behring. It hits for 160 damage per shot at 60 rpm, dropping an unarmored target in 1 shot. Against Medium armor it needs 2 torso shots - a time-to-kill of 1 seconds.

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01Specifications1 fire mode

Fire rate
60rpm
40 shots/min? - incl. 3s reloads
Alpha damage
80
dmg/shot - default
Sustained DPS
80
dmg/sec
Magazine
6
rounds
Range
200
meters
Projectile
50
m/s
Effective range200 m / 16000 m scale

02Damage, shots to kill & TTKper armor class - Single

Body region: Head vs Heavy armor

The GP-33 MOD Grenade Launcher takes 2 shots to kill a Heavy helmet.

Torso

ArmorDmg / shotSTKTTKbasemax craftedpremium?
Naked1601shotinstant
Default802shots1s
Undersuit762shots1s
Flightsuit682shots1s
Light642shots1s
Hv Util602shots1s
Medium562shots1s
Heavy483shots2s

Head

ArmorDmg / shotSTKTTKbasemax craftedpremium?
Naked4801shotinstant
Default1201shotinstant
Undersuit1141shotinstant
Flightsuit1141shotinstant
Light962shots1s
Hv Util902shots1s
Medium842shots1s
Heavy722shots1s

Arms/Legs

ArmorDmg / shotSTKTTKbasemax craftedpremium?
Naked962shots1s
Default642shots1s
Undersuit60.82shots1s
Flightsuit54.42shots1s
Light51.22shots1s
Hv Util483shots2s
Medium44.83shots2s
Heavy38.43shots2s
The three Impact Force columns are the minimum Dmg % roll a crafted weapon needs to remove one shot-to-kill: base = vs standard armor, max crafted = the roll to reach the same breakpoint against a fully-crafted target, and premium = the same against the best sets in that tier, so you can read across the row. Most armor gains +10% damage mitigation at max craft quality, but roughly half the sets in each tier reach +15% instead - at Heavy that is ADP, ADP-mk4, Balor HCH, Defiance, Manticore and Overlord, and every Heavy Utility piece is premium. Where the weapon already one-shots standard armor, the crafted values are the roll to keep that one-shot. Clothing and undersuits can't be crafted; flight suits can be, but have no craftable stats that matter here. STK = shots to kill. Computed at 0 m against the 100 HP health pool.

03Frequently askedQuick answers

How much damage does the GP-33 MOD Grenade Launcher do?

The GP-33 MOD Grenade Launcher deals 80 damage per shot at 60 rpm.

How many shots to kill with the GP-33 MOD Grenade Launcher?

1 torso shot against an unarmored target, and 2 shots against Medium armor (against the shared 100 HP health pool).

What is the GP-33 MOD Grenade Launcher's time to kill (TTK)?

About 1 seconds to drop a Medium-armored torso.

What is the GP-33 MOD Grenade Launcher's muzzle velocity?

Its projectile travels at 50 m/s.

04More specials