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Star Citizen FPS Ballistics Database

GP-33 MOD Grenade Launcher

Star CitizenBehringMediumSpecialBallistic
80 per direct shot plus a 75 Physical explosion in a 5 m radius. The table models the direct shot; the blast adds area damage on top.

The GP-33 MOD Grenade Launcher is a medium ballistic special in Star Citizen, made by Behring. It hits for 160 damage per shot at 60 rpm, dropping an unarmored target in 1 shot. Against Medium armor it needs 2 torso shots - a time-to-kill of 1 seconds.

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01Specifications1 fire mode

Alpha damage
80
dmg/shot - vs Default
Fire rate
60rpm
40 shots/min? - incl. 3s reloads
Sustained DPS
80
dmg/sec - vs Default
Magazine
6
rounds
Range
200
meters
Projectile
50
m/s
Range200 m / 4800 m scale

02Damage, shots to kill & TTKper armor class - Single

Body region: Head vs Super Heavy armor

The GP-33 MOD Grenade Launcher takes 7 shots to kill a Super Heavy helmet.

Torso
ArmorDmgper shotSTKshots to killTTKtime to killBasevs standard armorMax craftedvs +10% armorPremium?vs +15% sets
Naked1601shotinstant———
Default802shots1s———
Undersuit79.752shots1s———
Flightsuit71.752shots1s———
Light71.52shots1s———
Hv Util?52.52shots1s———
Medium55.4382shots1s———
Heavy51.752shots1s———
Super Heavy1010shots9s———
Head
ArmorDmgper shotSTKshots to killTTKtime to killBasevs standard armorMax craftedvs +10% armorPremium?vs +15% sets
Naked3201shotinstant———
Default1201shotinstant———
Undersuit119.6251shotinstant———
Flightsuit107.6251shotinstant———
Light107.251shotinstant———
Hv Util?78.752shots1s———
Medium83.1562shots1s———
Heavy77.6252shots1s———
Super Heavy157shots6s———
Arms/Legs
ArmorDmgper shotSTKshots to killTTKtime to killBasevs standard armorMax craftedvs +10% armorPremium?vs +15% sets
Naked1201shotinstant———
Default642shots1s———
Undersuit63.82shots1s———
Flightsuit57.42shots1s———
Light57.22shots1s———
Hv Util?423shots2s———
Medium44.353shots2s———
Heavy41.43shots2s———
Super Heavy813shots12s———
The three Impact Force columns are the minimum Dmg % a crafted weapon needs to remove one shot-to-kill: base = vs standard armor, max crafted = the Impact Force to reach the same breakpoint against a fully-crafted target, and premium = the same against the best sets in that tier, so you can read across the row. Most armor gains +10% damage mitigation at max craft quality, but roughly half the sets in each tier reach +15% instead - at Heavy that is ADP, ADP-mk4, Balor HCH, Defiance, Manticore and Overlord, and every Heavy Utility piece is premium. Where the weapon already one-shots standard armor, the crafted values are the Impact Force to keep that one-shot. Clothing and undersuits can't be crafted; flight suits can be, but have no craftable stats that matter here. STK = shots to kill. Computed at 0 m against the 100 HP health pool.

03Frequently askedQuick answers

How much damage does the GP-33 MOD Grenade Launcher do?

The GP-33 MOD Grenade Launcher deals 80 damage per shot at 60 rpm.

How many shots to kill with the GP-33 MOD Grenade Launcher?

1 torso shot against an unarmored target, and 2 shots against Medium armor (against the shared 100 HP health pool).

What is the GP-33 MOD Grenade Launcher's time to kill (TTK)?

About 1 seconds to drop a Medium-armored torso.

What is the GP-33 MOD Grenade Launcher's muzzle velocity?

Its projectile travels at 50 m/s.

04More specials