StoppingPower Star Citizen gun math
Patch 4.9.0
FPS Ballistics Database

Pulse Pistol

Verified Offworld Laser TechnologiesSmallPistolEnergy

The Pulse Pistol is a small energy pistol from Verified Offworld Laser Technologies. It hits for 23.5 damage per shot at 500 rpm, dropping an unarmored target in 5 shots. Against Medium armor it needs 13 torso shots - a time-to-kill of 1.44 seconds. Crafting uses Lindinium, Gold, Janalite; the tables below list the Impact Force roll needed to drop a shot against every armor class.

Open in the interactive calculator →

01Specifications1 fire mode

Fire rate
500rpm
353 shots/min? - incl. 3s reloads
Alpha damage
11.75
dmg/shot - default
Sustained DPS
98
dmg/sec
Magazine
60
rounds
Range
1200
meters
Projectile
600
m/s
Effective range1200 m / 16000 m scale

02Damage, shots to kill & TTKper armor class - Rapid

Values for Rapid fire, bare weapon, standard (500) quality. Fire modes, barrel attachments and the craft-quality slider are in the interactive calculator.

Body region: Head vs Heavy armor

The Pulse Pistol takes 10 shots to kill a Heavy helmet. Craft a +5.07% Impact Force roll to make it 9 shots - within reach.

Torso

ArmorDmg / shotSTKTTKImpact ForcebaseImpact Forcemax crafted
Naked23.55shots0.48s≥ 6.38%
Default11.759shots0.96s≥ 6.38%
Undersuit11.1629shots0.96s≥ 11.99%
Flightsuit9.98711shots1.2s≥ 0.13%
Light9.411shots1.2s≥ 6.38%≥ 9.11%
Hv Util8.81212shots1.32s≥ 3.17%≥ 6.72%
Medium8.22513shots1.44s≥ 1.32%≥ 5.85%
Heavy7.0515shots1.68s≥ 1.32%≥ 8.55%

Head

ArmorDmg / shotSTKTTKImpact ForcebaseImpact Forcemax crafted
Naked70.52shots0.12s≥ 41.84%
Default17.6256shots0.6s≥ 13.48%
Undersuit16.7446shots0.6s≥ 19.45%
Flightsuit16.7446shots0.6s≥ 19.45%
Light14.18shots0.84s≥ 1.32%≥ 3.91%
Hv Util13.2198shots0.84s≥ 8.07%≥ 11.8%
Medium12.3379shots0.96s≥ 1.32%≥ 5.86%
Heavy10.57510shots1.08s≥ 5.07%≥ 12.57%

Arms/Legs

ArmorDmg / shotSTKTTKImpact ForcebaseImpact Forcemax crafted
Naked14.18shots0.84s≥ 1.32%
Default9.411shots1.2s≥ 6.38%
Undersuit8.9312shots1.32s≥ 1.8%
Flightsuit7.9913shots1.44s≥ 4.3%
Light7.5214shots1.56s≥ 2.29%≥ 4.91%
Hv Util7.0515shots1.68s≥ 1.32%≥ 4.81%
Medium6.5816shots1.8s≥ 1.32%≥ 5.85%
Heavy5.6418shots2.04s≥ 4.3%≥ 11.75%
The two Impact Force columns are the minimum Dmg % roll a crafted weapon needs to remove one shot-to-kill: base = vs standard armor, max crafted = the roll to reach the same breakpoint against a fully-crafted target (the four armor tiers gain +10% damage mitigation at max quality), so you can read across the row. Where the weapon already one-shots standard armor, the max-crafted value is the roll to keep that one-shot. Clothing and undersuits can't be crafted; flight suits can be, but have no craftable stats that matter here. STK = shots to kill. Computed at 0 m against the 100 HP health pool.

03Crafting materialsFabrication bench

Each part's stat roll follows its input material's quality 1:1 - quality 500 is the standard looted weapon, 1000 the best craft.

04Frequently askedQuick answers

How much damage does the Pulse Pistol do?

The Pulse Pistol deals 11.75 damage per shot at 500 rpm.

How many shots to kill with the Pulse Pistol?

5 torso shots against an unarmored target, and 13 shots against Medium armor (against the shared 100 HP health pool).

What is the Pulse Pistol's time to kill (TTK)?

About 1.44 seconds to drop a Medium-armored torso.

What is the Pulse Pistol's muzzle velocity?

Its projectile travels at 600 m/s.

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