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Star Citizen FPS Ballistics Database

Tripledown Pistol

Star CitizenGrey's MarketSmallPistolBallistic
Fires three shotgun shells per shot (3 shells x 3 pellets).

The Tripledown Pistol is a small ballistic pistol in Star Citizen, made by Grey's Market. It hits for 216 damage per shot at 60 rpm, dropping an unarmored target in 1 shot. Against Medium armor it needs 2 torso shots - a time-to-kill of 1 seconds. Crafting uses Iron, Hephaestanite, Iron; the tables below list the Impact Force needed to drop a shot against every armor class.

Open in the interactive calculator →

01Specifications1 fire mode

Alpha damage
108
dmg/shot - vs Default - ×9.0 pellets
Fire rate
60rpm
48 shots/min? - incl. 3s reloads
Sustained DPS
108
dmg/sec - vs Default
Magazine
12
rounds
Range
1100
meters
Projectile
550
m/s
Range - loses 0.2 dmg/m past 10 m, to a minimum of 9 dmg1100 m / 4800 m scale

02Damage, shots to kill & TTKper armor class - Single

Values for Single fire, bare weapon, standard (500) quality. Fire modes, barrel attachments and the craft-quality slider are in the interactive calculator.

Body region: Head vs Super Heavy armor

The Tripledown Pistol takes 5 shots to kill a Super Heavy helmet. Even its best craft (+7.5% Impact Force) can't drop a shot here.

Torso
ArmorDmgper shotSTKshots to killTTKtime to killBasevs standard armorMax craftedvs +10% armorPremium?vs +15% sets
Naked2161shotinstant———
Default1081shotinstant———
Undersuit102.61shotinstant———
Flightsuit91.82shots1s≥ 8.94%——
Light86.42shots1s≥ 15.75%≥ 18.71%≥ 20.26%
Hv Util?812shots1s≥ 23.46%—≥ 29.96%
Medium75.62shots1s≥ 32.28%≥ 38.2%≥ 41.37%
Heavy64.82shots1s≥ 54.33%≥ 65.35%≥ 71.47%
Super Heavy13.58shots7s≥ 5.83%≥ 28.27%—
Head
ArmorDmgper shotSTKshots to killTTKtime to killBasevs standard armorMax craftedvs +10% armorPremium?vs +15% sets
Naked4321shotinstant———
Default1621shotinstant———
Undersuit153.91shotinstant———
Flightsuit137.71shotinstant———
Light129.61shotinstant———
Hv Util?121.51shotinstant———
Medium113.41shotinstant———
Heavy97.22shots1s≥ 2.89%≥ 10.23%≥ 14.32%
Super Heavy20.255shots4s≥ 23.46%≥ 49.65%—
Arms/Legs
ArmorDmgper shotSTKshots to killTTKtime to killBasevs standard armorMax craftedvs +10% armorPremium?vs +15% sets
Naked1621shotinstant———
Default86.42shots1s≥ 15.75%——
Undersuit82.082shots1s≥ 21.84%——
Flightsuit73.442shots1s≥ 36.17%——
Light69.122shots1s≥ 44.68%≥ 48.39%≥ 50.32%
Hv Util?64.82shots1s≥ 54.33%—≥ 62.45%
Medium60.482shots1s≥ 65.35%≥ 72.75%≥ 76.71%
Heavy51.842shots1s≥ 92.91%≥ 106.68%≥ 114.34%
Super Heavy10.810shots9s≥ 2.89%≥ 24.71%—
The three Impact Force columns are the minimum Dmg % a crafted weapon needs to remove one shot-to-kill: base = vs standard armor, max crafted = the Impact Force to reach the same breakpoint against a fully-crafted target, and premium = the same against the best sets in that tier, so you can read across the row. Most armor gains +10% damage mitigation at max craft quality, but roughly half the sets in each tier reach +15% instead - at Heavy that is ADP, ADP-mk4, Balor HCH, Defiance, Manticore and Overlord, and every Heavy Utility piece is premium. Where the weapon already one-shots standard armor, the crafted values are the Impact Force to keep that one-shot. Clothing and undersuits can't be crafted; flight suits can be, but have no craftable stats that matter here. STK = shots to kill. Computed at 0 m against the 100 HP health pool.

03Crafting materialsFabrication bench

Each part's stat follows its input material's quality 1:1 - quality 500 is the standard looted weapon, 1000 the best craft.

04Frequently askedQuick answers

How much damage does the Tripledown Pistol do?

The Tripledown Pistol deals 108 damage per shot at 60 rpm (12 per pellet across 9.0 pellets).

How many shots to kill with the Tripledown Pistol?

1 torso shot against an unarmored target, and 2 shots against Medium armor (against the shared 100 HP health pool).

What is the Tripledown Pistol's time to kill (TTK)?

About 1 seconds to drop a Medium-armored torso.

What is the Tripledown Pistol's muzzle velocity?

Its projectile travels at 550 m/s, with damage falloff starting at 10 m.

05More pistols