StoppingPower Star Citizen gun math
Patch 4.9.0
FPS Ballistics Database

Tripledown Pistol

Grey's MarketSmallPistolBallistic
Fires three shotgun shells per trigger pull (3 shells x 3 pellets).

The Tripledown Pistol is a small ballistic pistol from Grey's Market. It hits for 216 damage per shot at 60 rpm, dropping an unarmored target in 1 shot. Against Medium armor it needs 2 torso shots - a time-to-kill of 1 seconds. Crafting uses Iron, Hephaestanite, Iron; the tables below list the Impact Force roll needed to drop a shot against every armor class.

Open in the interactive calculator →

01Specifications1 fire mode

Fire rate
60rpm
48 shots/min? - incl. 3s reloads
Alpha damage
108
dmg/shot - ×9.0 pellets
Sustained DPS
108
dmg/sec
Magazine
12
rounds
Range
1100
meters
Projectile
550
m/s
Effective range - loses 0.2 dmg/m past 10 m, never below 9 dmg1100 m / 16000 m scale

02Damage, shots to kill & TTKper armor class - Single

Values for Single fire, bare weapon, standard (500) quality. Fire modes, barrel attachments and the craft-quality slider are in the interactive calculator.

Body region: Head vs Heavy armor

The Tripledown Pistol takes 2 shots to kill a Heavy helmet. Craft a +2.88% Impact Force roll to make it 1 shot - within reach.

Torso

ArmorDmg / shotSTKTTKImpact ForcebaseImpact Forcemax crafted
Naked2161shotinstant
Default1081shotinstant
Undersuit102.61shotinstant
Flightsuit91.82shots1s≥ 8.93%
Light86.42shots1s≥ 15.74%≥ 18.71%
Hv Util812shots1s≥ 23.46%≥ 27.71%
Medium75.62shots1s≥ 32.28%≥ 38.2%
Heavy64.82shots1s≥ 54.32%≥ 65.34%

Head

ArmorDmg / shotSTKTTKImpact ForcebaseImpact Forcemax crafted
Naked6481shotinstant
Default1621shotinstant
Undersuit153.91shotinstant
Flightsuit153.91shotinstant
Light129.61shotinstant
Hv Util121.51shotinstant
Medium113.41shotinstant
Heavy97.22shots1s≥ 2.88%≥ 10.23%

Arms/Legs

ArmorDmg / shotSTKTTKImpact ForcebaseImpact Forcemax crafted
Naked129.61shotinstant
Default86.42shots1s≥ 15.74%
Undersuit82.082shots1s≥ 21.83%
Flightsuit73.442shots1s≥ 36.17%
Light69.122shots1s≥ 44.68%≥ 48.39%
Hv Util64.82shots1s≥ 54.32%≥ 59.64%
Medium60.482shots1s≥ 65.34%≥ 72.75%
Heavy51.842shots1s≥ 92.9%≥ 106.68%
The two Impact Force columns are the minimum Dmg % roll a crafted weapon needs to remove one shot-to-kill: base = vs standard armor, max crafted = the roll to reach the same breakpoint against a fully-crafted target (the four armor tiers gain +10% damage mitigation at max quality), so you can read across the row. Where the weapon already one-shots standard armor, the max-crafted value is the roll to keep that one-shot. Clothing and undersuits can't be crafted; flight suits can be, but have no craftable stats that matter here. STK = shots to kill. Computed at 0 m against the 100 HP health pool.

03Crafting materialsFabrication bench

Each part's stat roll follows its input material's quality 1:1 - quality 500 is the standard looted weapon, 1000 the best craft.

04Frequently askedQuick answers

How much damage does the Tripledown Pistol do?

The Tripledown Pistol deals 108 damage per shot at 60 rpm (12 per pellet across 9.0 pellets).

How many shots to kill with the Tripledown Pistol?

1 torso shot against an unarmored target, and 2 shots against Medium armor (against the shared 100 HP health pool).

What is the Tripledown Pistol's time to kill (TTK)?

About 1 seconds to drop a Medium-armored torso.

What is the Tripledown Pistol's muzzle velocity?

Its projectile travels at 550 m/s, with damage falloff starting at 10 m.

05More pistols