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Star Citizen FPS Ballistics Database

Demeco LMG

Star CitizenKlaus & WernerMediumLMGEnergy

The Demeco LMG is a medium energy lmg in Star Citizen, made by Klaus & Werner. It hits for 23 damage per shot at 800 rpm, dropping an unarmored target in 5 shots. Against Medium armor it needs 13 torso shots - a time-to-kill of 0.9 seconds. Crafting uses Corundum, Copper, Hadanite; the tables below list the Impact Force needed to drop a shot against every armor class.

Open in the interactive calculator →

01Specifications1 fire mode

Alpha damage
11.5
dmg/shot - vs Default
Fire rate
800rpm
571 shots/min? - incl. 3s reloads
Sustained DPS
153
dmg/sec - vs Default
Magazine
100
rounds
Range
2400
meters
Projectile
600
m/s
Range2400 m / 4800 m scale

02Damage, shots to kill & TTKper armor class - Rapid

Values for Rapid fire, bare weapon, standard (500) quality. Fire modes, barrel attachments and the craft-quality slider are in the interactive calculator.

Body region: Head vs Super Heavy armor

The Demeco LMG takes 47 shots to kill a Super Heavy helmet. Craft +0.84% Impact Force to make it 46 shots - within reach.

Torso
ArmorDmgper shotSTKshots to killTTKtime to killBasevs standard armorMax craftedvs +10% armorPremium?vs +15% sets
Naked235shots0.3s≥ 8.7%——
Default11.59shots0.6s≥ 8.7%——
Undersuit10.92510shots0.675s≥ 1.71%——
Flightsuit9.77511shots0.75s≥ 2.31%——
Light9.211shots0.75s≥ 8.7%≥ 11.49%≥ 12.94%
Hv Util?8.62512shots0.825s≥ 5.41%—≥ 10.95%
Medium8.0513shots0.9s≥ 3.52%≥ 8.16%≥ 10.64%
Heavy6.915shots1.05s≥ 3.52%≥ 10.92%≥ 15.03%
Super Heavy1.43870shots5.175s≥ 0.79%≥ 22.17%—
Head
ArmorDmgper shotSTKshots to killTTKtime to killBasevs standard armorMax craftedvs +10% armorPremium?vs +15% sets
Naked463shots0.15s≥ 8.7%——
Default17.256shots0.375s≥ 15.95%——
Undersuit16.3877shots0.45s≥ 1.71%——
Flightsuit14.6627shots0.45s≥ 13.68%——
Light13.88shots0.525s≥ 3.52%≥ 6.18%≥ 7.56%
Hv Util?12.9388shots0.525s≥ 10.42%—≥ 16.23%
Medium12.0759shots0.6s≥ 3.52%≥ 8.16%≥ 10.64%
Heavy10.3510shots0.675s≥ 7.36%≥ 15.03%≥ 19.29%
Super Heavy2.15647shots3.45s≥ 0.84%≥ 22.22%—
Arms/Legs
ArmorDmgper shotSTKshots to killTTKtime to killBasevs standard armorMax craftedvs +10% armorPremium?vs +15% sets
Naked17.256shots0.375s≥ 15.95%——
Default9.211shots0.75s≥ 8.7%——
Undersuit8.7412shots0.825s≥ 4.02%——
Flightsuit7.8213shots0.9s≥ 6.57%——
Light7.3614shots0.975s≥ 4.52%≥ 7.2%≥ 8.59%
Hv Util?6.915shots1.05s≥ 3.52%—≥ 8.97%
Medium6.4416shots1.125s≥ 3.52%≥ 8.16%≥ 10.64%
Heavy5.5219shots1.35s≥ 0.65%≥ 7.84%≥ 11.83%
Super Heavy1.1587shots6.45s≥ 1.12%≥ 22.57%—
The three Impact Force columns are the minimum Dmg % a crafted weapon needs to remove one shot-to-kill: base = vs standard armor, max crafted = the Impact Force to reach the same breakpoint against a fully-crafted target, and premium = the same against the best sets in that tier, so you can read across the row. Most armor gains +10% damage mitigation at max craft quality, but roughly half the sets in each tier reach +15% instead - at Heavy that is ADP, ADP-mk4, Balor HCH, Defiance, Manticore and Overlord, and every Heavy Utility piece is premium. Where the weapon already one-shots standard armor, the crafted values are the Impact Force to keep that one-shot. Clothing and undersuits can't be crafted; flight suits can be, but have no craftable stats that matter here. STK = shots to kill. Computed at 0 m against the 100 HP health pool.

03Crafting materialsFabrication bench

Each part's stat follows its input material's quality 1:1 - quality 500 is the standard looted weapon, 1000 the best craft.

04Frequently askedQuick answers

How much damage does the Demeco LMG do?

The Demeco LMG deals 11.5 damage per shot at 800 rpm.

How many shots to kill with the Demeco LMG?

5 torso shots against an unarmored target, and 13 shots against Medium armor (against the shared 100 HP health pool).

What is the Demeco LMG's time to kill (TTK)?

About 0.9 seconds to drop a Medium-armored torso.

What is the Demeco LMG's muzzle velocity?

Its projectile travels at 600 m/s.

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