StoppingPower Star Citizen gun math
Patch 4.9.0
FPS Ballistics Database

Demeco LMG

Klaus & WernerMediumLMGEnergy

The Demeco LMG is a medium energy lmg from Klaus & Werner. It hits for 23 damage per shot at 800 rpm, dropping an unarmored target in 5 shots. Against Medium armor it needs 13 torso shots - a time-to-kill of 0.9 seconds. Crafting uses Corundum, Copper, Hadanite; the tables below list the Impact Force roll needed to drop a shot against every armor class.

Open in the interactive calculator →

01Specifications1 fire mode

Fire rate
800rpm
571 shots/min? - incl. 3s reloads
Alpha damage
11.5
dmg/shot - default
Sustained DPS
153
dmg/sec
Magazine
100
rounds
Range
2400
meters
Projectile
600
m/s
Effective range2400 m / 16000 m scale

02Damage, shots to kill & TTKper armor class - Rapid

Values for Rapid fire, bare weapon, standard (500) quality. Fire modes, barrel attachments and the craft-quality slider are in the interactive calculator.

Body region: Head vs Heavy armor

The Demeco LMG takes 10 shots to kill a Heavy helmet. Craft a +7.35% Impact Force roll to make it 9 shots - within reach.

Torso

ArmorDmg / shotSTKTTKImpact ForcebaseImpact Forcemax crafted
Naked235shots0.3s≥ 8.7%
Default11.59shots0.6s≥ 8.7%
Undersuit10.92510shots0.675s≥ 1.7%
Flightsuit9.77511shots0.75s≥ 2.3%
Light9.211shots0.75s≥ 8.7%≥ 11.48%
Hv Util8.62512shots0.825s≥ 5.4%≥ 9.04%
Medium8.0513shots0.9s≥ 3.52%≥ 8.15%
Heavy6.915shots1.05s≥ 3.52%≥ 10.91%

Head

ArmorDmg / shotSTKTTKImpact ForcebaseImpact Forcemax crafted
Naked692shots0.075s≥ 44.93%
Default17.256shots0.375s≥ 15.94%
Undersuit16.3877shots0.45s≥ 1.71%
Flightsuit16.3877shots0.45s≥ 1.71%
Light13.88shots0.525s≥ 3.52%≥ 6.17%
Hv Util12.9388shots0.525s≥ 10.42%≥ 14.22%
Medium12.0759shots0.6s≥ 3.52%≥ 8.15%
Heavy10.3510shots0.675s≥ 7.35%≥ 15.02%

Arms/Legs

ArmorDmg / shotSTKTTKImpact ForcebaseImpact Forcemax crafted
Naked13.88shots0.525s≥ 3.52%
Default9.211shots0.75s≥ 8.7%
Undersuit8.7412shots0.825s≥ 4.01%
Flightsuit7.8213shots0.9s≥ 6.56%
Light7.3614shots0.975s≥ 4.52%≥ 7.19%
Hv Util6.915shots1.05s≥ 3.52%≥ 7.09%
Medium6.4416shots1.125s≥ 3.52%≥ 8.15%
Heavy5.5219shots1.35s≥ 0.64%≥ 7.83%
The two Impact Force columns are the minimum Dmg % roll a crafted weapon needs to remove one shot-to-kill: base = vs standard armor, max crafted = the roll to reach the same breakpoint against a fully-crafted target (the four armor tiers gain +10% damage mitigation at max quality), so you can read across the row. Where the weapon already one-shots standard armor, the max-crafted value is the roll to keep that one-shot. Clothing and undersuits can't be crafted; flight suits can be, but have no craftable stats that matter here. STK = shots to kill. Computed at 0 m against the 100 HP health pool.

03Crafting materialsFabrication bench

Each part's stat roll follows its input material's quality 1:1 - quality 500 is the standard looted weapon, 1000 the best craft.

04Frequently askedQuick answers

How much damage does the Demeco LMG do?

The Demeco LMG deals 11.5 damage per shot at 800 rpm.

How many shots to kill with the Demeco LMG?

5 torso shots against an unarmored target, and 13 shots against Medium armor (against the shared 100 HP health pool).

What is the Demeco LMG's time to kill (TTK)?

About 0.9 seconds to drop a Medium-armored torso.

What is the Demeco LMG's muzzle velocity?

Its projectile travels at 600 m/s.

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