StoppingPower Star Citizen gun math
Patch 4.9.0
FPS Ballistics Database

Fresnel Energy LMG

Verified Offworld Laser TechnologiesMediumLMGEnergy
Heat-ramp weapon: damage scales up as heat builds.

The Fresnel Energy LMG is a medium energy lmg from Verified Offworld Laser Technologies. It hits for 18 damage per shot at 712 rpm, dropping an unarmored target in 6 shots. Against Medium armor it needs 16 torso shots - a time-to-kill of 1.264 seconds. Crafting uses Tungsten, Gold, Janalite; the tables below list the Impact Force roll needed to drop a shot against every armor class.

Open in the interactive calculator →

01Specifications2 fire modes

Fire rate
712rpm
586 shots/min? - incl. 3s reloads
Alpha damage
9
dmg/shot - default
Sustained DPS
107
dmg/sec
Magazine
165
rounds
Range
4400
meters
Projectile
1100
m/s
Effective range4400 m / 16000 m scale

02Damage, shots to kill & TTKper armor class - Rapid (cold)

Values for Rapid (cold) fire, bare weapon, standard (500) quality. Fire modes, barrel attachments and the craft-quality slider are in the interactive calculator.

Body region: Head vs Heavy armor

The Fresnel Energy LMG takes 13 shots to kill a Heavy helmet. Craft a +2.88% Impact Force roll to make it 12 shots - within reach.

Torso

ArmorDmg / shotSTKTTKImpact ForcebaseImpact Forcemax crafted
Naked186shots≈ 0.421s≥ 11.11%
Default912shots≈ 0.927s≥ 1.01%
Undersuit8.5512shots≈ 0.927s≥ 6.33%
Flightsuit7.6514shots≈ 1.096s≥ 0.55%
Light7.214shots≈ 1.096s≥ 6.84%≥ 9.58%
Hv Util6.7515shots≈ 1.18s≥ 5.82%≥ 9.47%
Medium6.316shots≈ 1.264s≥ 5.82%≥ 10.56%
Heavy5.419shots≈ 1.517s≥ 2.88%≥ 10.23%

Head

ArmorDmg / shotSTKTTKImpact ForcebaseImpact Forcemax crafted
Naked542shots≈ 0.084s≥ 85.19%
Default13.58shots≈ 0.59s≥ 5.82%
Undersuit12.8258shots≈ 0.59s≥ 11.39%
Flightsuit12.8258shots≈ 0.59s≥ 11.39%
Light10.810shots≈ 0.758s≥ 2.88%≥ 5.52%
Hv Util10.12510shots≈ 0.758s≥ 9.74%≥ 13.52%
Medium9.4511shots≈ 0.843s≥ 5.82%≥ 10.56%
Heavy8.113shots≈ 1.011s≥ 2.88%≥ 10.23%

Arms/Legs

ArmorDmg / shotSTKTTKImpact ForcebaseImpact Forcemax crafted
Naked10.810shots≈ 0.758s≥ 2.88%
Default7.214shots≈ 1.096s≥ 6.84%
Undersuit6.8415shots≈ 1.18s≥ 4.43%
Flightsuit6.1217shots≈ 1.348s≥ 2.12%
Light5.7618shots≈ 1.433s≥ 2.12%≥ 4.74%
Hv Util5.419shots≈ 1.517s≥ 2.88%≥ 6.43%
Medium5.0420shots≈ 1.601s≥ 4.43%≥ 9.1%
Heavy4.3224shots≈ 1.938s≥ 0.64%≥ 7.83%
The two Impact Force columns are the minimum Dmg % roll a crafted weapon needs to remove one shot-to-kill: base = vs standard armor, max crafted = the roll to reach the same breakpoint against a fully-crafted target (the four armor tiers gain +10% damage mitigation at max quality), so you can read across the row. Where the weapon already one-shots standard armor, the max-crafted value is the roll to keep that one-shot. Clothing and undersuits can't be crafted; flight suits can be, but have no craftable stats that matter here. STK = shots to kill. Computed at 0 m against the 100 HP health pool.

03Crafting materialsFabrication bench

Each part's stat roll follows its input material's quality 1:1 - quality 500 is the standard looted weapon, 1000 the best craft.

04Frequently askedQuick answers

How much damage does the Fresnel Energy LMG do?

The Fresnel Energy LMG deals 9 damage per shot at 712 rpm.

How many shots to kill with the Fresnel Energy LMG?

6 torso shots against an unarmored target, and 16 shots against Medium armor (against the shared 100 HP health pool).

What is the Fresnel Energy LMG's time to kill (TTK)?

About 1.264 seconds to drop a Medium-armored torso.

What is the Fresnel Energy LMG's muzzle velocity?

Its projectile travels at 1100 m/s.

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