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Star Citizen FPS Ballistics Database

Fresnel Energy LMG

Star CitizenVerified Offworld Laser TechnologiesMediumLMGEnergy
Heat-ramp weapon: damage scales up as heat builds.

The Fresnel Energy LMG is a medium energy lmg in Star Citizen, made by Verified Offworld Laser Technologies. It hits for 18 damage per shot at 550 rpm, dropping an unarmored target in 6 shots. Against Medium armor it needs 16 torso shots - a time-to-kill of 1.636 seconds. Crafting uses Tungsten, Gold, Janalite; the tables below list the Impact Force needed to drop a shot against every armor class.

Open in the interactive calculator →

01Specifications2 fire modes

Alpha damage
9
dmg/shot - vs Default
Fire rate
550rpm
471 shots/min? - incl. 3s reloads
Sustained DPS
83
dmg/sec - vs Default
Magazine
165
rounds
Range
4400
meters
Projectile
1100
m/s
Range4400 m / 4800 m scale

02Damage, shots to kill & TTKper armor class - Rapid (cold)

Values for Rapid (cold) fire, bare weapon, standard (500) quality. Fire modes, barrel attachments and the craft-quality slider are in the interactive calculator.

Body region: Head vs Super Heavy armor

The Fresnel Energy LMG takes 60 shots to kill a Super Heavy helmet. Craft +0.41% Impact Force to make it 59 shots - within reach.

Torso
ArmorDmgper shotSTKshots to killTTKtime to killBasevs standard armorMax craftedvs +10% armorPremium?vs +15% sets
Naked186shots≈ 0.545s≥ 11.12%——
Default912shots≈ 1.2s≥ 1.02%——
Undersuit8.5512shots≈ 1.2s≥ 6.33%——
Flightsuit7.6514shots≈ 1.418s≥ 0.56%——
Light7.214shots≈ 1.418s≥ 6.84%≥ 9.58%≥ 11.01%
Hv Util?6.7515shots≈ 1.527s≥ 5.83%—≥ 11.39%
Medium6.316shots≈ 1.636s≥ 5.83%≥ 10.56%≥ 13.1%
Heavy5.419shots≈ 1.964s≥ 2.89%≥ 10.23%≥ 14.32%
Super Heavy1.12589shots≈ 9.6s≥ 1.02%≥ 22.44%—
Head
ArmorDmgper shotSTKshots to killTTKtime to killBasevs standard armorMax craftedvs +10% armorPremium?vs +15% sets
Naked363shots≈ 0.218s≥ 38.89%——
Default13.58shots≈ 0.764s≥ 5.83%——
Undersuit12.8258shots≈ 0.764s≥ 11.39%——
Flightsuit11.4759shots≈ 0.873s≥ 8.94%——
Light10.810shots≈ 0.982s≥ 2.89%≥ 5.52%≥ 6.89%
Hv Util?10.12510shots≈ 0.982s≥ 9.74%—≥ 15.52%
Medium9.4511shots≈ 1.091s≥ 5.83%≥ 10.56%≥ 13.1%
Heavy8.113shots≈ 1.309s≥ 2.89%≥ 10.23%≥ 14.32%
Super Heavy1.68860shots≈ 6.436s≥ 0.41%≥ 21.71%—
Arms/Legs
ArmorDmgper shotSTKshots to killTTKtime to killBasevs standard armorMax craftedvs +10% armorPremium?vs +15% sets
Naked13.58shots≈ 0.764s≥ 5.83%——
Default7.214shots≈ 1.418s≥ 6.84%——
Undersuit6.8415shots≈ 1.527s≥ 4.43%——
Flightsuit6.1217shots≈ 1.745s≥ 2.13%——
Light5.7618shots≈ 1.855s≥ 2.13%≥ 4.75%≥ 6.11%
Hv Util?5.419shots≈ 1.964s≥ 2.89%—≥ 8.3%
Medium5.0420shots≈ 2.073s≥ 4.43%≥ 9.11%≥ 11.61%
Heavy4.3224shots≈ 2.509s≥ 0.65%≥ 7.84%≥ 11.83%
Super Heavy0.9112shots≈ 12.109s≥ 0.11%≥ 21.34%—
The three Impact Force columns are the minimum Dmg % a crafted weapon needs to remove one shot-to-kill: base = vs standard armor, max crafted = the Impact Force to reach the same breakpoint against a fully-crafted target, and premium = the same against the best sets in that tier, so you can read across the row. Most armor gains +10% damage mitigation at max craft quality, but roughly half the sets in each tier reach +15% instead - at Heavy that is ADP, ADP-mk4, Balor HCH, Defiance, Manticore and Overlord, and every Heavy Utility piece is premium. Where the weapon already one-shots standard armor, the crafted values are the Impact Force to keep that one-shot. Clothing and undersuits can't be crafted; flight suits can be, but have no craftable stats that matter here. STK = shots to kill. Computed at 0 m against the 100 HP health pool.

03Crafting materialsFabrication bench

Each part's stat follows its input material's quality 1:1 - quality 500 is the standard looted weapon, 1000 the best craft.

04Frequently askedQuick answers

How much damage does the Fresnel Energy LMG do?

The Fresnel Energy LMG deals 9 damage per shot at 550 rpm.

How many shots to kill with the Fresnel Energy LMG?

6 torso shots against an unarmored target, and 16 shots against Medium armor (against the shared 100 HP health pool).

What is the Fresnel Energy LMG's time to kill (TTK)?

About 1.636 seconds to drop a Medium-armored torso.

What is the Fresnel Energy LMG's muzzle velocity?

Its projectile travels at 1100 m/s.

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