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Star Citizen FPS Ballistics Database

Pulverizer LMG

Star CitizenGrey's MarketMediumLMGBallistic

The Pulverizer LMG is a medium ballistic lmg in Star Citizen, made by Grey's Market. It hits for 54 damage per shot at 355 rpm, dropping an unarmored target in 2 shots. Against Medium armor it needs 6 torso shots - a time-to-kill of 0.845 seconds. Crafting uses Lindinium, Hephaestanite, Iron; the tables below list the Impact Force needed to drop a shot against every armor class.

Open in the interactive calculator →

01Specifications1 fire mode

Alpha damage
27
dmg/shot - vs Default
Fire rate
355rpm
309 shots/min? - incl. 3s reloads
Sustained DPS
160
dmg/sec - vs Default
Magazine
120
rounds
Range
2100
meters
Projectile
1050
m/s
Range - loses 0.011 dmg/m past 50 m, to a minimum of 10 dmg2100 m / 4800 m scale

02Damage, shots to kill & TTKper armor class - Rapid

Values for Rapid fire, bare weapon, standard (500) quality. Fire modes, barrel attachments and the craft-quality slider are in the interactive calculator.

Body region: Head vs Super Heavy armor

The Pulverizer LMG takes 20 shots to kill a Super Heavy helmet. Craft +3.98% Impact Force to make it 19 shots - within reach.

Torso
ArmorDmgper shotSTKshots to killTTKtime to killBasevs standard armorMax craftedvs +10% armorPremium?vs +15% sets
Naked542shots0.169s≥ 85.19%——
Default274shots0.507s≥ 23.46%——
Undersuit25.654shots0.507s≥ 29.96%——
Flightsuit22.955shots0.676s≥ 8.94%——
Light21.65shots0.676s≥ 15.75%≥ 18.71%≥ 20.26%
Hv Util?20.255shots0.676s≥ 23.46%—≥ 29.96%
Medium18.96shots0.845s≥ 5.83%≥ 10.56%≥ 13.1%
Heavy16.27shots1.014s≥ 2.89%≥ 10.23%≥ 14.32%
Super Heavy3.37530shots4.901s≥ 2.18%≥ 23.85%—
Head
ArmorDmgper shotSTKshots to killTTKtime to killBasevs standard armorMax craftedvs +10% armorPremium?vs +15% sets
Naked1081shotinstant———
Default40.53shots0.338s≥ 23.46%——
Undersuit38.4753shots0.338s≥ 29.96%——
Flightsuit34.4253shots0.338s≥ 45.25%——
Light32.44shots0.507s≥ 2.89%≥ 5.52%≥ 6.89%
Hv Util?30.3754shots0.507s≥ 9.74%—≥ 15.52%
Medium28.354shots0.507s≥ 17.58%≥ 22.85%≥ 25.66%
Heavy24.35shots0.676s≥ 2.89%≥ 10.23%≥ 14.32%
Super Heavy5.06220shots3.211s≥ 3.98%≥ 26.03%—
Arms/Legs
ArmorDmgper shotSTKshots to killTTKtime to killBasevs standard armorMax craftedvs +10% armorPremium?vs +15% sets
Naked40.53shots0.338s≥ 23.46%——
Default21.65shots0.676s≥ 15.75%——
Undersuit20.525shots0.676s≥ 21.84%——
Flightsuit18.366shots0.845s≥ 8.94%——
Light17.286shots0.845s≥ 15.75%≥ 18.71%≥ 20.26%
Hv Util?16.27shots1.014s≥ 2.89%—≥ 8.3%
Medium15.127shots1.014s≥ 10.23%≥ 15.17%≥ 17.81%
Heavy12.968shots1.183s≥ 10.23%≥ 18.11%≥ 22.48%
Super Heavy2.738shots6.254s≥ 0.11%≥ 21.34%—
The three Impact Force columns are the minimum Dmg % a crafted weapon needs to remove one shot-to-kill: base = vs standard armor, max crafted = the Impact Force to reach the same breakpoint against a fully-crafted target, and premium = the same against the best sets in that tier, so you can read across the row. Most armor gains +10% damage mitigation at max craft quality, but roughly half the sets in each tier reach +15% instead - at Heavy that is ADP, ADP-mk4, Balor HCH, Defiance, Manticore and Overlord, and every Heavy Utility piece is premium. Where the weapon already one-shots standard armor, the crafted values are the Impact Force to keep that one-shot. Clothing and undersuits can't be crafted; flight suits can be, but have no craftable stats that matter here. STK = shots to kill. Computed at 0 m against the 100 HP health pool.

03Crafting materialsFabrication bench

Each part's stat follows its input material's quality 1:1 - quality 500 is the standard looted weapon, 1000 the best craft.

04Frequently askedQuick answers

How much damage does the Pulverizer LMG do?

The Pulverizer LMG deals 27 damage per shot at 355 rpm.

How many shots to kill with the Pulverizer LMG?

2 torso shots against an unarmored target, and 6 shots against Medium armor (against the shared 100 HP health pool).

What is the Pulverizer LMG's time to kill (TTK)?

About 0.845 seconds to drop a Medium-armored torso.

What is the Pulverizer LMG's muzzle velocity?

Its projectile travels at 1050 m/s, with damage falloff starting at 50 m.

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