StoppingPower Star Citizen gun math
Patch 4.9.0
FPS Ballistics Database

Pulverizer LMG

Grey's MarketMediumLMGBallistic

The Pulverizer LMG is a medium ballistic lmg from Grey's Market. It hits for 54 damage per shot at 355 rpm, dropping an unarmored target in 2 shots. Against Medium armor it needs 6 torso shots - a time-to-kill of 0.845 seconds. Crafting uses Lindinium, Hephaestanite, Iron; the tables below list the Impact Force roll needed to drop a shot against every armor class.

Open in the interactive calculator →

01Specifications1 fire mode

Fire rate
355rpm
309 shots/min? - incl. 3s reloads
Alpha damage
27
dmg/shot - default
Sustained DPS
160
dmg/sec
Magazine
120
rounds
Range
2100
meters
Projectile
1050
m/s
Effective range - loses 0.011 dmg/m past 50 m, never below 10 dmg2100 m / 16000 m scale

02Damage, shots to kill & TTKper armor class - Rapid

Values for Rapid fire, bare weapon, standard (500) quality. Fire modes, barrel attachments and the craft-quality slider are in the interactive calculator.

Body region: Head vs Heavy armor

The Pulverizer LMG takes 5 shots to kill a Heavy helmet. Craft a +2.88% Impact Force roll to make it 4 shots - within reach.

Torso

ArmorDmg / shotSTKTTKImpact ForcebaseImpact Forcemax crafted
Naked542shots0.169s≥ 85.19%
Default274shots0.507s≥ 23.46%
Undersuit25.654shots0.507s≥ 29.95%
Flightsuit22.955shots0.676s≥ 8.93%
Light21.65shots0.676s≥ 15.74%≥ 18.71%
Hv Util20.255shots0.676s≥ 23.46%≥ 27.71%
Medium18.96shots0.845s≥ 5.82%≥ 10.56%
Heavy16.27shots1.014s≥ 2.88%≥ 10.23%

Head

ArmorDmg / shotSTKTTKImpact ForcebaseImpact Forcemax crafted
Naked1621shotinstant
Default40.53shots0.338s≥ 23.46%
Undersuit38.4753shots0.338s≥ 29.95%
Flightsuit38.4753shots0.338s≥ 29.95%
Light32.44shots0.507s≥ 2.88%≥ 5.52%
Hv Util30.3754shots0.507s≥ 9.74%≥ 13.52%
Medium28.354shots0.507s≥ 17.58%≥ 22.84%
Heavy24.35shots0.676s≥ 2.88%≥ 10.23%

Arms/Legs

ArmorDmg / shotSTKTTKImpact ForcebaseImpact Forcemax crafted
Naked32.44shots0.507s≥ 2.88%
Default21.65shots0.676s≥ 15.74%
Undersuit20.525shots0.676s≥ 21.83%
Flightsuit18.366shots0.845s≥ 8.93%
Light17.286shots0.845s≥ 15.74%≥ 18.71%
Hv Util16.27shots1.014s≥ 2.88%≥ 6.43%
Medium15.127shots1.014s≥ 10.23%≥ 15.16%
Heavy12.968shots1.183s≥ 10.23%≥ 18.1%
The two Impact Force columns are the minimum Dmg % roll a crafted weapon needs to remove one shot-to-kill: base = vs standard armor, max crafted = the roll to reach the same breakpoint against a fully-crafted target (the four armor tiers gain +10% damage mitigation at max quality), so you can read across the row. Where the weapon already one-shots standard armor, the max-crafted value is the roll to keep that one-shot. Clothing and undersuits can't be crafted; flight suits can be, but have no craftable stats that matter here. STK = shots to kill. Computed at 0 m against the 100 HP health pool.

03Crafting materialsFabrication bench

Each part's stat roll follows its input material's quality 1:1 - quality 500 is the standard looted weapon, 1000 the best craft.

04Frequently askedQuick answers

How much damage does the Pulverizer LMG do?

The Pulverizer LMG deals 27 damage per shot at 355 rpm.

How many shots to kill with the Pulverizer LMG?

2 torso shots against an unarmored target, and 6 shots against Medium armor (against the shared 100 HP health pool).

What is the Pulverizer LMG's time to kill (TTK)?

About 0.845 seconds to drop a Medium-armored torso.

What is the Pulverizer LMG's muzzle velocity?

Its projectile travels at 1050 m/s, with damage falloff starting at 50 m.

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