StoppingPower Star Citizen gun math
Patch 4.9.0
FPS Ballistics Database

F55 LMG

GeminiMediumLMGBallistic

The F55 LMG is a medium ballistic lmg from Gemini. It hits for 20 damage per shot at 1200 rpm, dropping an unarmored target in 5 shots. Against Medium armor it needs 15 torso shots - a time-to-kill of 0.7 seconds. Crafting uses Lindinium, Hephaestanite, Iron; the tables below list the Impact Force roll needed to drop a shot against every armor class.

Open in the interactive calculator →

01Specifications1 fire mode

Fire rate
1200rpm
857 shots/min? - incl. 3s reloads
Alpha damage
10
dmg/shot - default
Sustained DPS
200
dmg/sec
Magazine
150
rounds
Range
1100
meters
Projectile
550
m/s
Effective range - loses 0.014 dmg/m past 30 m, never below 5 dmg1100 m / 16000 m scale

02Damage, shots to kill & TTKper armor class - Rapid

Values for Rapid fire, bare weapon, standard (500) quality. Fire modes, barrel attachments and the craft-quality slider are in the interactive calculator.

Body region: Head vs Heavy armor

The F55 LMG takes 12 shots to kill a Heavy helmet. Craft a +1.01% Impact Force roll to make it 11 shots - within reach.

Torso

ArmorDmg / shotSTKTTKImpact ForcebaseImpact Forcemax crafted
Naked205shots0.2s≥ 25.0%
Default1010shots0.45s≥ 11.11%
Undersuit9.511shots0.5s≥ 5.26%
Flightsuit8.512shots0.55s≥ 6.95%
Light813shots0.6s≥ 4.17%≥ 6.84%
Hv Util7.514shots0.65s≥ 2.56%≥ 6.1%
Medium715shots0.7s≥ 2.04%≥ 6.61%
Heavy617shots0.8s≥ 4.17%≥ 11.61%

Head

ArmorDmg / shotSTKTTKImpact ForcebaseImpact Forcemax crafted
Naked602shots0.05s≥ 66.67%
Default157shots0.3s≥ 11.11%
Undersuit14.258shots0.35s≥ 0.25%
Flightsuit14.258shots0.35s≥ 0.25%
Light129shots0.4s≥ 4.17%≥ 6.84%
Hv Util11.259shots0.4s≥ 11.11%≥ 14.94%
Medium10.510shots0.45s≥ 5.82%≥ 10.56%
Heavy912shots0.55s≥ 1.01%≥ 8.23%

Arms/Legs

ArmorDmg / shotSTKTTKImpact ForcebaseImpact Forcemax crafted
Naked129shots0.4s≥ 4.17%
Default813shots0.6s≥ 4.17%
Undersuit7.614shots0.65s≥ 1.21%
Flightsuit6.815shots0.7s≥ 5.04%
Light6.416shots0.75s≥ 4.17%≥ 6.84%
Hv Util617shots0.8s≥ 4.17%≥ 7.76%
Medium5.618shots0.85s≥ 5.04%≥ 9.75%
Heavy4.821shots1s≥ 4.17%≥ 11.61%
The two Impact Force columns are the minimum Dmg % roll a crafted weapon needs to remove one shot-to-kill: base = vs standard armor, max crafted = the roll to reach the same breakpoint against a fully-crafted target (the four armor tiers gain +10% damage mitigation at max quality), so you can read across the row. Where the weapon already one-shots standard armor, the max-crafted value is the roll to keep that one-shot. Clothing and undersuits can't be crafted; flight suits can be, but have no craftable stats that matter here. STK = shots to kill. Computed at 0 m against the 100 HP health pool.

03Crafting materialsFabrication bench

Each part's stat roll follows its input material's quality 1:1 - quality 500 is the standard looted weapon, 1000 the best craft.

04Frequently askedQuick answers

How much damage does the F55 LMG do?

The F55 LMG deals 10 damage per shot at 1200 rpm.

How many shots to kill with the F55 LMG?

5 torso shots against an unarmored target, and 15 shots against Medium armor (against the shared 100 HP health pool).

What is the F55 LMG's time to kill (TTK)?

About 0.7 seconds to drop a Medium-armored torso.

What is the F55 LMG's muzzle velocity?

Its projectile travels at 550 m/s, with damage falloff starting at 30 m.

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