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Star Citizen FPS Ballistics Database

F55 LMG

Star CitizenGeminiMediumLMGBallistic

The F55 LMG is a medium ballistic lmg in Star Citizen, made by Gemini. It hits for 20 damage per shot at 1200 rpm, dropping an unarmored target in 5 shots. Against Medium armor it needs 15 torso shots - a time-to-kill of 0.7 seconds. Crafting uses Lindinium, Hephaestanite, Iron; the tables below list the Impact Force needed to drop a shot against every armor class.

Open in the interactive calculator →

01Specifications1 fire mode

Alpha damage
10
dmg/shot - vs Default
Fire rate
1200rpm
857 shots/min? - incl. 3s reloads
Sustained DPS
200
dmg/sec - vs Default
Magazine
150
rounds
Range
1100
meters
Projectile
550
m/s
Range - loses 0.014 dmg/m past 30 m, to a minimum of 5 dmg1100 m / 4800 m scale

02Damage, shots to kill & TTKper armor class - Rapid

Values for Rapid fire, bare weapon, standard (500) quality. Fire modes, barrel attachments and the craft-quality slider are in the interactive calculator.

Body region: Head vs Super Heavy armor

The F55 LMG takes 54 shots to kill a Super Heavy helmet. Craft +0.63% Impact Force to make it 53 shots - within reach.

Torso
ArmorDmgper shotSTKshots to killTTKtime to killBasevs standard armorMax craftedvs +10% armorPremium?vs +15% sets
Naked205shots0.2s≥ 25%——
Default1010shots0.45s≥ 11.12%——
Undersuit9.511shots0.5s≥ 5.27%——
Flightsuit8.512shots0.55s≥ 6.96%——
Light813shots0.6s≥ 4.17%≥ 6.84%≥ 8.23%
Hv Util?7.514shots0.65s≥ 2.57%—≥ 7.97%
Medium715shots0.7s≥ 2.05%≥ 6.61%≥ 9.06%
Heavy617shots0.8s≥ 4.17%≥ 11.61%≥ 15.75%
Super Heavy1.2580shots3.95s≥ 1.27%≥ 22.75%—
Head
ArmorDmgper shotSTKshots to killTTKtime to killBasevs standard armorMax craftedvs +10% armorPremium?vs +15% sets
Naked403shots0.1s≥ 25%——
Default157shots0.3s≥ 11.12%——
Undersuit14.258shots0.35s≥ 0.26%——
Flightsuit12.758shots0.35s≥ 12.05%——
Light129shots0.4s≥ 4.17%≥ 6.84%≥ 8.23%
Hv Util?11.259shots0.4s≥ 11.12%—≥ 16.96%
Medium10.510shots0.45s≥ 5.83%≥ 10.56%≥ 13.1%
Heavy912shots0.55s≥ 1.02%≥ 8.23%≥ 12.24%
Super Heavy1.87554shots2.65s≥ 0.63%≥ 21.98%—
Arms/Legs
ArmorDmgper shotSTKshots to killTTKtime to killBasevs standard armorMax craftedvs +10% armorPremium?vs +15% sets
Naked157shots0.3s≥ 11.12%——
Default813shots0.6s≥ 4.17%——
Undersuit7.614shots0.65s≥ 1.22%——
Flightsuit6.815shots0.7s≥ 5.05%——
Light6.416shots0.75s≥ 4.17%≥ 6.84%≥ 8.23%
Hv Util?617shots0.8s≥ 4.17%—≥ 9.65%
Medium5.618shots0.85s≥ 5.05%≥ 9.75%≥ 12.26%
Heavy4.821shots1s≥ 4.17%≥ 11.61%≥ 15.75%
Super Heavy1100shots4.95s≥ 1.02%≥ 22.44%—
The three Impact Force columns are the minimum Dmg % a crafted weapon needs to remove one shot-to-kill: base = vs standard armor, max crafted = the Impact Force to reach the same breakpoint against a fully-crafted target, and premium = the same against the best sets in that tier, so you can read across the row. Most armor gains +10% damage mitigation at max craft quality, but roughly half the sets in each tier reach +15% instead - at Heavy that is ADP, ADP-mk4, Balor HCH, Defiance, Manticore and Overlord, and every Heavy Utility piece is premium. Where the weapon already one-shots standard armor, the crafted values are the Impact Force to keep that one-shot. Clothing and undersuits can't be crafted; flight suits can be, but have no craftable stats that matter here. STK = shots to kill. Computed at 0 m against the 100 HP health pool.

03Crafting materialsFabrication bench

Each part's stat follows its input material's quality 1:1 - quality 500 is the standard looted weapon, 1000 the best craft.

04Frequently askedQuick answers

How much damage does the F55 LMG do?

The F55 LMG deals 10 damage per shot at 1200 rpm.

How many shots to kill with the F55 LMG?

5 torso shots against an unarmored target, and 15 shots against Medium armor (against the shared 100 HP health pool).

What is the F55 LMG's time to kill (TTK)?

About 0.7 seconds to drop a Medium-armored torso.

What is the F55 LMG's muzzle velocity?

Its projectile travels at 550 m/s, with damage falloff starting at 30 m.

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