StoppingPower Star Citizen gun math
Patch 4.9.0
FPS Ballistics Database

FS-9 LMG

BehringMediumLMGBallistic

The FS-9 LMG is a medium ballistic lmg from Behring. It hits for 29 damage per shot at 650 rpm, dropping an unarmored target in 4 shots. Against Medium armor it needs 10 torso shots - a time-to-kill of 0.831 seconds. Crafting uses Lindinium, Hephaestanite, Iron; the tables below list the Impact Force roll needed to drop a shot against every armor class.

Open in the interactive calculator →

01Specifications1 fire mode

Fire rate
650rpm
453 shots/min? - incl. 3s reloads
Alpha damage
14.5
dmg/shot - default
Sustained DPS
157
dmg/sec
Magazine
75
rounds
Range
1200
meters
Projectile
600
m/s
Effective range - loses 0.014 dmg/m past 50 m, never below 10 dmg1200 m / 16000 m scale

02Damage, shots to kill & TTKper armor class - Rapid

Values for Rapid fire, bare weapon, standard (500) quality. Fire modes, barrel attachments and the craft-quality slider are in the interactive calculator.

Body region: Head vs Heavy armor

The FS-9 LMG takes 8 shots to kill a Heavy helmet. Even its best craft roll (+7.5% Impact Force) can't drop a shot here.

Torso

ArmorDmg / shotSTKTTKImpact ForcebaseImpact Forcemax crafted
Naked294shots0.277s≥ 14.94%
Default14.57shots0.554s≥ 14.94%
Undersuit13.7758shots0.646s≥ 3.71%
Flightsuit12.3259shots0.738s≥ 1.42%
Light11.69shots0.738s≥ 7.76%≥ 10.52%
Hv Util10.87510shots0.831s≥ 2.17%≥ 5.69%
Medium10.1510shots0.831s≥ 9.47%≥ 14.37%
Heavy8.712shots1.015s≥ 4.49%≥ 11.96%

Head

ArmorDmg / shotSTKTTKImpact ForcebaseImpact Forcemax crafted
Naked872shots0.092s≥ 14.94%
Default21.755shots0.369s≥ 14.94%
Undersuit20.6625shots0.369s≥ 21.0%
Flightsuit20.6625shots0.369s≥ 21.0%
Light17.46shots0.462s≥ 14.94%≥ 17.89%
Hv Util16.3127shots0.554s≥ 2.17%≥ 5.7%
Medium15.2257shots0.554s≥ 9.47%≥ 14.37%
Heavy13.058shots0.646s≥ 9.47%≥ 17.29%

Arms/Legs

ArmorDmg / shotSTKTTKImpact ForcebaseImpact Forcemax crafted
Naked17.46shots0.462s≥ 14.94%
Default11.69shots0.738s≥ 7.76%
Undersuit11.0210shots0.831s≥ 0.83%
Flightsuit9.8611shots0.923s≥ 1.42%
Light9.2811shots0.923s≥ 7.76%≥ 10.52%
Hv Util8.712shots1.015s≥ 4.49%≥ 8.1%
Medium8.1213shots1.108s≥ 2.63%≥ 7.22%
Heavy6.9615shots1.292s≥ 2.63%≥ 9.96%
The two Impact Force columns are the minimum Dmg % roll a crafted weapon needs to remove one shot-to-kill: base = vs standard armor, max crafted = the roll to reach the same breakpoint against a fully-crafted target (the four armor tiers gain +10% damage mitigation at max quality), so you can read across the row. Where the weapon already one-shots standard armor, the max-crafted value is the roll to keep that one-shot. Clothing and undersuits can't be crafted; flight suits can be, but have no craftable stats that matter here. STK = shots to kill. Computed at 0 m against the 100 HP health pool.

03Crafting materialsFabrication bench

Each part's stat roll follows its input material's quality 1:1 - quality 500 is the standard looted weapon, 1000 the best craft.

04Frequently askedQuick answers

How much damage does the FS-9 LMG do?

The FS-9 LMG deals 14.5 damage per shot at 650 rpm.

How many shots to kill with the FS-9 LMG?

4 torso shots against an unarmored target, and 10 shots against Medium armor (against the shared 100 HP health pool).

What is the FS-9 LMG's time to kill (TTK)?

About 0.831 seconds to drop a Medium-armored torso.

What is the FS-9 LMG's muzzle velocity?

Its projectile travels at 600 m/s, with damage falloff starting at 50 m.

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