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Star Citizen FPS Ballistics Database

FS-9 LMG

Star CitizenBehringMediumLMGBallistic

The FS-9 LMG is a medium ballistic lmg in Star Citizen, made by Behring. It hits for 29 damage per shot at 650 rpm, dropping an unarmored target in 4 shots. Against Medium armor it needs 10 torso shots - a time-to-kill of 0.831 seconds. Crafting uses Lindinium, Hephaestanite, Iron; the tables below list the Impact Force needed to drop a shot against every armor class.

Open in the interactive calculator →

01Specifications1 fire mode

Alpha damage
14.5
dmg/shot - vs Default
Fire rate
650rpm
453 shots/min? - incl. 3s reloads
Sustained DPS
157
dmg/sec - vs Default
Magazine
75
rounds
Range
1200
meters
Projectile
600
m/s
Range - loses 0.014 dmg/m past 50 m, to a minimum of 10 dmg1200 m / 4800 m scale

02Damage, shots to kill & TTKper armor class - Rapid

Values for Rapid fire, bare weapon, standard (500) quality. Fire modes, barrel attachments and the craft-quality slider are in the interactive calculator.

Body region: Head vs Super Heavy armor

The FS-9 LMG takes 37 shots to kill a Super Heavy helmet. Craft +2.17% Impact Force to make it 36 shots - within reach.

Torso
ArmorDmgper shotSTKshots to killTTKtime to killBasevs standard armorMax craftedvs +10% armorPremium?vs +15% sets
Naked294shots0.277s≥ 14.95%——
Default14.57shots0.554s≥ 14.95%——
Undersuit13.7758shots0.646s≥ 3.71%——
Flightsuit12.3259shots0.738s≥ 1.42%——
Light11.69shots0.738s≥ 7.76%≥ 10.53%≥ 11.96%
Hv Util?10.87510shots0.831s≥ 2.18%—≥ 7.55%
Medium10.1510shots0.831s≥ 9.47%≥ 14.38%≥ 16.99%
Heavy8.712shots1.015s≥ 4.5%≥ 11.96%≥ 16.11%
Super Heavy1.81256shots5.077s≥ 0.35%≥ 21.63%—
Head
ArmorDmgper shotSTKshots to killTTKtime to killBasevs standard armorMax craftedvs +10% armorPremium?vs +15% sets
Naked582shots0.092s≥ 72.42%——
Default21.755shots0.369s≥ 14.95%——
Undersuit20.6625shots0.369s≥ 21%——
Flightsuit18.4886shots0.462s≥ 8.18%——
Light17.46shots0.462s≥ 14.95%≥ 17.89%≥ 19.43%
Hv Util?16.3127shots0.554s≥ 2.18%—≥ 7.56%
Medium15.2257shots0.554s≥ 9.47%≥ 14.38%≥ 16.99%
Heavy13.058shots0.646s≥ 9.47%≥ 17.29%≥ 21.64%
Super Heavy2.71937shots3.323s≥ 2.17%≥ 23.84%—
Arms/Legs
ArmorDmgper shotSTKshots to killTTKtime to killBasevs standard armorMax craftedvs +10% armorPremium?vs +15% sets
Naked21.755shots0.369s≥ 14.95%——
Default11.69shots0.738s≥ 7.76%——
Undersuit11.0210shots0.831s≥ 0.83%——
Flightsuit9.8611shots0.923s≥ 1.42%——
Light9.2811shots0.923s≥ 7.76%≥ 10.53%≥ 11.96%
Hv Util?8.712shots1.015s≥ 4.5%—≥ 10%
Medium8.1213shots1.108s≥ 2.63%≥ 7.23%≥ 9.68%
Heavy6.9615shots1.292s≥ 2.63%≥ 9.96%≥ 14.04%
Super Heavy1.4569shots6.277s≥ 1.42%≥ 22.94%—
The three Impact Force columns are the minimum Dmg % a crafted weapon needs to remove one shot-to-kill: base = vs standard armor, max crafted = the Impact Force to reach the same breakpoint against a fully-crafted target, and premium = the same against the best sets in that tier, so you can read across the row. Most armor gains +10% damage mitigation at max craft quality, but roughly half the sets in each tier reach +15% instead - at Heavy that is ADP, ADP-mk4, Balor HCH, Defiance, Manticore and Overlord, and every Heavy Utility piece is premium. Where the weapon already one-shots standard armor, the crafted values are the Impact Force to keep that one-shot. Clothing and undersuits can't be crafted; flight suits can be, but have no craftable stats that matter here. STK = shots to kill. Computed at 0 m against the 100 HP health pool.

03Crafting materialsFabrication bench

Each part's stat follows its input material's quality 1:1 - quality 500 is the standard looted weapon, 1000 the best craft.

04Frequently askedQuick answers

How much damage does the FS-9 LMG do?

The FS-9 LMG deals 14.5 damage per shot at 650 rpm.

How many shots to kill with the FS-9 LMG?

4 torso shots against an unarmored target, and 10 shots against Medium armor (against the shared 100 HP health pool).

What is the FS-9 LMG's time to kill (TTK)?

About 0.831 seconds to drop a Medium-armored torso.

What is the FS-9 LMG's muzzle velocity?

Its projectile travels at 600 m/s, with damage falloff starting at 50 m.

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