StoppingPower Star Citizen gun math
Patch 4.9.0
FPS Ballistics Database

P8-SC SMG

BehringMediumSMGBallistic

The P8-SC SMG is a medium ballistic smg from Behring. It hits for 27.5 damage per shot at 800 rpm, dropping an unarmored target in 4 shots. Against Medium armor it needs 11 torso shots - a time-to-kill of 0.75 seconds. Crafting uses Savrilium, Hephaestanite, Iron; the tables below list the Impact Force roll needed to drop a shot against every armor class.

Open in the interactive calculator →

01Specifications2 fire modes

Fire rate
800rpm
405 shots/min? - capped at 405 carried
Alpha damage
13.75
dmg/shot - default
Sustained DPS
183
dmg/sec
Magazine
45
rounds
Range
950
meters
Projectile
500
m/s
Effective range - loses 0.06 dmg/m past 15 m, never below 10 dmg950 m / 16000 m scale

02Damage, shots to kill & TTKper armor class - Rapid

Values for Rapid fire, bare weapon, standard (500) quality. Fire modes, barrel attachments and the craft-quality slider are in the interactive calculator.

Body region: Head vs Heavy armor

The P8-SC SMG takes 9 shots to kill a Heavy helmet. Craft a +1.01% Impact Force roll to make it 8 shots - within reach.

Torso

ArmorDmg / shotSTKTTKImpact ForcebaseImpact Forcemax crafted
Naked27.54shots0.225s≥ 21.21%
Default13.758shots0.525s≥ 3.9%
Undersuit13.0628shots0.525s≥ 9.37%
Flightsuit11.6889shots0.6s≥ 6.95%
Light1110shots0.675s≥ 1.01%≥ 3.6%
Hv Util10.31210shots0.675s≥ 7.75%≥ 11.46%
Medium9.62511shots0.75s≥ 3.9%≥ 8.55%
Heavy8.2513shots0.9s≥ 1.01%≥ 8.23%

Head

ArmorDmg / shotSTKTTKImpact ForcebaseImpact Forcemax crafted
Naked82.52shots0.075s≥ 21.21%
Default20.6255shots0.3s≥ 21.21%
Undersuit19.5946shots0.375s≥ 2.07%
Flightsuit19.5946shots0.375s≥ 2.07%
Light16.57shots0.45s≥ 1.01%≥ 3.6%
Hv Util15.4697shots0.45s≥ 7.74%≥ 11.46%
Medium14.4377shots0.45s≥ 15.44%≥ 20.61%
Heavy12.3759shots0.6s≥ 1.01%≥ 8.23%

Arms/Legs

ArmorDmg / shotSTKTTKImpact ForcebaseImpact Forcemax crafted
Naked16.57shots0.45s≥ 1.01%
Default1110shots0.675s≥ 1.01%
Undersuit10.4510shots0.675s≥ 6.33%
Flightsuit9.3511shots0.75s≥ 6.95%
Light8.812shots0.825s≥ 3.31%≥ 5.95%
Hv Util8.2513shots0.9s≥ 1.01%≥ 4.49%
Medium7.713shots0.9s≥ 8.23%≥ 13.07%
Heavy6.616shots1.125s≥ 1.01%≥ 8.23%
The two Impact Force columns are the minimum Dmg % roll a crafted weapon needs to remove one shot-to-kill: base = vs standard armor, max crafted = the roll to reach the same breakpoint against a fully-crafted target (the four armor tiers gain +10% damage mitigation at max quality), so you can read across the row. Where the weapon already one-shots standard armor, the max-crafted value is the roll to keep that one-shot. Clothing and undersuits can't be crafted; flight suits can be, but have no craftable stats that matter here. STK = shots to kill. Computed at 0 m against the 100 HP health pool.

03Crafting materialsFabrication bench

Each part's stat roll follows its input material's quality 1:1 - quality 500 is the standard looted weapon, 1000 the best craft.

04Frequently askedQuick answers

How much damage does the P8-SC SMG do?

The P8-SC SMG deals 13.75 damage per shot at 800 rpm.

How many shots to kill with the P8-SC SMG?

4 torso shots against an unarmored target, and 11 shots against Medium armor (against the shared 100 HP health pool).

What is the P8-SC SMG's time to kill (TTK)?

About 0.75 seconds to drop a Medium-armored torso.

What is the P8-SC SMG's muzzle velocity?

Its projectile travels at 500 m/s, with damage falloff starting at 15 m.

05More smgs