StoppingPower Star Citizen gun math
Patch 4.9.0
FPS Ballistics Database

Ripper SMG

Grey's MarketMediumSMGEnergy

The Ripper SMG is a medium energy smg from Grey's Market. It hits for 24.75 damage per shot at 800 rpm, dropping an unarmored target in 5 shots. Against Medium armor it needs 12 torso shots - a time-to-kill of 0.825 seconds. Crafting uses Torite, Copper, Aphorite; the tables below list the Impact Force roll needed to drop a shot against every armor class.

Open in the interactive calculator →

01Specifications1 fire mode

Fire rate
800rpm
762 shots/min? - incl. 3s reloads
Alpha damage
12.375
dmg/shot - default
Sustained DPS
165
dmg/sec
Magazine
60
rounds - 800 shots
Range
35
meters
Projectile
600
m/s
Effective range35 m / 16000 m scale

02Damage, shots to kill & TTKper armor class - Damage Beam

Values for Damage Beam fire, bare weapon, standard (500) quality. Fire modes, barrel attachments and the craft-quality slider are in the interactive calculator.

Body region: Head vs Heavy armor

The Ripper SMG takes 9 shots to kill a Heavy helmet. Even its best craft roll (+7.5% Impact Force) can't drop a shot here.

Torso

ArmorDmg / shotSTKTTKImpact ForcebaseImpact Forcemax crafted
Naked24.755shots0.3s≥ 1.01%
Default12.3759shots0.6s≥ 1.01%
Undersuit11.7569shots0.6s≥ 6.33%
Flightsuit10.51910shots0.675s≥ 5.63%
Light9.911shots0.75s≥ 1.01%≥ 3.6%
Hv Util9.28111shots0.75s≥ 7.75%≥ 11.46%
Medium8.66212shots0.825s≥ 4.95%≥ 9.65%
Heavy7.42514shots0.975s≥ 3.6%≥ 11.0%

Head

ArmorDmg / shotSTKTTKImpact ForcebaseImpact Forcemax crafted
Naked74.252shots0.075s≥ 34.68%
Default18.5626shots0.375s≥ 7.75%
Undersuit17.6346shots0.375s≥ 13.42%
Flightsuit17.6346shots0.375s≥ 13.42%
Light14.857shots0.45s≥ 12.23%≥ 15.11%
Hv Util13.9228shots0.525s≥ 2.61%≥ 6.15%
Medium12.9948shots0.525s≥ 9.94%≥ 14.86%
Heavy11.1379shots0.6s≥ 12.24%≥ 20.26%

Arms/Legs

ArmorDmg / shotSTKTTKImpact ForcebaseImpact Forcemax crafted
Naked14.857shots0.45s≥ 12.23%
Default9.911shots0.75s≥ 1.01%
Undersuit9.40511shots0.75s≥ 6.33%
Flightsuit8.41512shots0.825s≥ 8.03%
Light7.9213shots0.9s≥ 5.22%≥ 7.92%
Hv Util7.42514shots0.975s≥ 3.6%≥ 7.17%
Medium6.9315shots1.05s≥ 3.07%≥ 7.69%
Heavy5.9417shots1.2s≥ 5.22%≥ 12.73%
The two Impact Force columns are the minimum Dmg % roll a crafted weapon needs to remove one shot-to-kill: base = vs standard armor, max crafted = the roll to reach the same breakpoint against a fully-crafted target (the four armor tiers gain +10% damage mitigation at max quality), so you can read across the row. Where the weapon already one-shots standard armor, the max-crafted value is the roll to keep that one-shot. Clothing and undersuits can't be crafted; flight suits can be, but have no craftable stats that matter here. STK = shots to kill. Computed at 0 m against the 100 HP health pool.

03Crafting materialsFabrication bench

Each part's stat roll follows its input material's quality 1:1 - quality 500 is the standard looted weapon, 1000 the best craft.

04Frequently askedQuick answers

How much damage does the Ripper SMG do?

The Ripper SMG deals 12.375 damage per shot at 800 rpm.

How many shots to kill with the Ripper SMG?

5 torso shots against an unarmored target, and 12 shots against Medium armor (against the shared 100 HP health pool).

What is the Ripper SMG's time to kill (TTK)?

About 0.825 seconds to drop a Medium-armored torso.

What is the Ripper SMG's muzzle velocity?

Its projectile travels at 600 m/s.

05More smgs