StoppingPower Star Citizen gun math
Patch 4.9.0
FPS Ballistics Database

Arrowhead Sniper Rifle

Klaus & WernerMediumSniper RifleEnergy

The Arrowhead Sniper Rifle is a medium energy sniper rifle from Klaus & Werner. It hits for 100 damage per shot at 70 rpm, dropping an unarmored target in 1 shot. Against Medium armor it needs 3 torso shots - a time-to-kill of 1.714 seconds. Crafting uses Taranite, Copper, Aphorite, Sadaryx; the tables below list the Impact Force roll needed to drop a shot against every armor class.

Open in the interactive calculator →

01Specifications2 fire modes

Fire rate
70rpm
57 shots/min? - incl. 3s reloads
Alpha damage
50
dmg/shot - default
Sustained DPS
58
dmg/sec
Magazine
16
rounds
Range
4000
meters
Projectile
1000
m/s
Effective range4000 m / 16000 m scale

02Damage, shots to kill & TTKper armor class - Single

Values for Single fire, bare weapon, standard (500) quality. Fire modes, barrel attachments and the craft-quality slider are in the interactive calculator.

Body region: Head vs Heavy armor

The Arrowhead Sniper Rifle takes 3 shots to kill a Heavy helmet. Even its best craft roll (+7.5% Impact Force) can't drop a shot here.

Torso

ArmorDmg / shotSTKTTKImpact ForcebaseImpact Forcemax crafted
Naked1001shotinstant
Default502shots0.857s≥ 100.0%
Undersuit47.53shots1.714s≥ 5.26%
Flightsuit42.53shots1.714s≥ 17.65%
Light403shots1.714s≥ 25.0%≥ 28.21%
Hv Util37.53shots1.714s≥ 33.33%≥ 37.93%
Medium353shots1.714s≥ 42.86%≥ 49.25%
Heavy304shots2.571s≥ 11.11%≥ 19.05%

Head

ArmorDmg / shotSTKTTKImpact ForcebaseImpact Forcemax crafted
Naked3001shotinstant
Default752shots0.857s≥ 33.33%
Undersuit71.252shots0.857s≥ 40.35%
Flightsuit71.252shots0.857s≥ 40.35%
Light602shots0.857s≥ 66.67%≥ 70.94%
Hv Util56.252shots0.857s≥ 77.78%≥ 83.91%
Medium52.52shots0.857s≥ 90.48%≥ 99.0%
Heavy453shots1.714s≥ 11.11%≥ 19.05%

Arms/Legs

ArmorDmg / shotSTKTTKImpact ForcebaseImpact Forcemax crafted
Naked602shots0.857s≥ 66.67%
Default403shots1.714s≥ 25.0%
Undersuit383shots1.714s≥ 31.58%
Flightsuit343shots1.714s≥ 47.06%
Light324shots2.571s≥ 4.17%≥ 6.84%
Hv Util304shots2.571s≥ 11.11%≥ 14.94%
Medium284shots2.571s≥ 19.05%≥ 24.38%
Heavy245shots3.429s≥ 4.17%≥ 11.61%
The two Impact Force columns are the minimum Dmg % roll a crafted weapon needs to remove one shot-to-kill: base = vs standard armor, max crafted = the roll to reach the same breakpoint against a fully-crafted target (the four armor tiers gain +10% damage mitigation at max quality), so you can read across the row. Where the weapon already one-shots standard armor, the max-crafted value is the roll to keep that one-shot. Clothing and undersuits can't be crafted; flight suits can be, but have no craftable stats that matter here. STK = shots to kill. Computed at 0 m against the 100 HP health pool.

03Crafting materialsFabrication bench

Each part's stat roll follows its input material's quality 1:1 - quality 500 is the standard looted weapon, 1000 the best craft.

04Frequently askedQuick answers

How much damage does the Arrowhead Sniper Rifle do?

The Arrowhead Sniper Rifle deals 50 damage per shot at 70 rpm.

How many shots to kill with the Arrowhead Sniper Rifle?

1 torso shot against an unarmored target, and 3 shots against Medium armor (against the shared 100 HP health pool).

What is the Arrowhead Sniper Rifle's time to kill (TTK)?

About 1.714 seconds to drop a Medium-armored torso.

What is the Arrowhead Sniper Rifle's muzzle velocity?

Its projectile travels at 1000 m/s.

05More sniper rifles