StoppingPower Star Citizen gun math
Patch 4.9.0
FPS Ballistics Database

Scalpel Sniper Rifle

Kastak ArmsMediumSniper RifleBallistic
Burst fires both barrels at once - 2 rounds (2 x 45) per trigger pull; Single alternates the barrels one at a time.

The Scalpel Sniper Rifle is a medium ballistic sniper rifle from Kastak Arms. It hits for 180 damage per shot at 50 rpm, dropping an unarmored target in 1 shot. Against Medium armor it needs 2 torso shots - a time-to-kill of 1.2 seconds. Crafting uses Taranite, Hephaestanite, Iron, Hadanite; the tables below list the Impact Force roll needed to drop a shot against every armor class.

Open in the interactive calculator →

01Specifications2 fire modes

Fire rate
50rpm
35 shots/min? - incl. 3s reloads
Alpha damage
90
dmg/shot - ×2 pellets
Sustained DPS
75
dmg/sec
Magazine
12
rounds - 6 usable shots
Range
1750
meters
Projectile
875
m/s
Effective range1750 m / 16000 m scale

02Damage, shots to kill & TTKper armor class - Burst

Values for Burst fire, bare weapon, standard (500) quality. Fire modes, barrel attachments and the craft-quality slider are in the interactive calculator.

Body region: Head vs Heavy armor

The Scalpel Sniper Rifle takes 2 shots to kill a Heavy helmet. Even its best craft roll (+20% Impact Force) can't drop a shot here.

Torso

ArmorDmg / shotSTKTTKImpact ForcebaseImpact Forcemax crafted
Naked1801shotinstant
Default902shots≈ 1.2s≥ 11.11%
Undersuit85.52shots≈ 1.2s≥ 16.96%
Flightsuit76.52shots≈ 1.2s≥ 30.72%
Light722shots≈ 1.2s≥ 38.89%≥ 42.45%
Hv Util67.52shots≈ 1.2s≥ 48.15%≥ 53.26%
Medium632shots≈ 1.2s≥ 58.73%≥ 65.84%
Heavy542shots≈ 1.2s≥ 85.19%≥ 98.41%

Head

ArmorDmg / shotSTKTTKImpact ForcebaseImpact Forcemax crafted
Naked5401shotinstant
Default1351shotinstant
Undersuit128.251shotinstant
Flightsuit128.251shotinstant
Light1081shotinstant
Hv Util101.251shotinstant≥ 2.17%
Medium94.52shots≈ 1.2s≥ 5.82%≥ 10.56%
Heavy812shots≈ 1.2s≥ 23.46%≥ 32.28%

Arms/Legs

ArmorDmg / shotSTKTTKImpact ForcebaseImpact Forcemax crafted
Naked1081shotinstant
Default722shots≈ 1.2s≥ 38.89%
Undersuit68.42shots≈ 1.2s≥ 46.2%
Flightsuit61.22shots≈ 1.2s≥ 63.4%
Light57.62shots≈ 1.2s≥ 73.61%≥ 78.06%
Hv Util542shots≈ 1.2s≥ 85.19%≥ 91.57%
Medium50.42shots≈ 1.2s≥ 98.41%≥ 107.3%
Heavy43.23shots≈ 2.4s≥ 15.74%≥ 24.01%
The two Impact Force columns are the minimum Dmg % roll a crafted weapon needs to remove one shot-to-kill: base = vs standard armor, max crafted = the roll to reach the same breakpoint against a fully-crafted target (the four armor tiers gain +10% damage mitigation at max quality), so you can read across the row. Where the weapon already one-shots standard armor, the max-crafted value is the roll to keep that one-shot. Clothing and undersuits can't be crafted; flight suits can be, but have no craftable stats that matter here. STK = shots to kill. Computed at 0 m against the 100 HP health pool.

03Crafting materialsFabrication bench

Each part's stat roll follows its input material's quality 1:1 - quality 500 is the standard looted weapon, 1000 the best craft.

04Frequently askedQuick answers

How much damage does the Scalpel Sniper Rifle do?

The Scalpel Sniper Rifle deals 90 damage per shot at 50 rpm (45 per pellet across 2 pellets).

How many shots to kill with the Scalpel Sniper Rifle?

1 torso shot against an unarmored target, and 2 shots against Medium armor (against the shared 100 HP health pool).

What is the Scalpel Sniper Rifle's time to kill (TTK)?

About 1.2 seconds to drop a Medium-armored torso.

Does aiming down sights tighten the Scalpel Sniper Rifle's spread?

No - the Scalpel Sniper Rifle's pellet cone is fixed in the game data, so aiming down sights does not tighten the pattern. We confirmed it in the in-game footage on this page.

05More sniper rifles