StoppingPower Star Citizen gun math
Patch 4.9.0
FPS Ballistics Database

P6-LR Sniper Rifle

BehringMediumSniper RifleBallistic

The P6-LR Sniper Rifle is a medium ballistic sniper rifle from Behring. It hits for 200 damage per shot at 55 rpm, dropping an unarmored target in 1 shot. Against Medium armor it needs 2 torso shots - a time-to-kill of 1.091 seconds. Crafting uses Taranite, Hephaestanite, Iron, Hadanite; the tables below list the Impact Force roll needed to drop a shot against every armor class.

Open in the interactive calculator →

01Specifications1 fire mode

Fire rate
55rpm
41 shots/min? - incl. 3s reloads
Alpha damage
100
dmg/shot - default
Sustained DPS
92
dmg/sec
Magazine
8
rounds
Range
1450
meters
Projectile
725
m/s
Effective range - loses 10 dmg/m past 550 m, never below 90 dmg1450 m / 16000 m scale

02Damage, shots to kill & TTKper armor class - Single

Values for Single fire, bare weapon, standard (500) quality. Fire modes, barrel attachments and the craft-quality slider are in the interactive calculator.

Body region: Head vs Heavy armor

The P6-LR Sniper Rifle takes 2 shots to kill a Heavy helmet. Craft a +11.11% Impact Force roll to make it 1 shot - within reach.

Torso

ArmorDmg / shotSTKTTKImpact ForcebaseImpact Forcemax crafted
Naked2001shotinstant
Default1001shotinstant
Undersuit952shots1.091s≥ 5.26%
Flightsuit852shots1.091s≥ 17.65%
Light802shots1.091s≥ 25.0%≥ 28.21%
Hv Util752shots1.091s≥ 33.33%≥ 37.93%
Medium702shots1.091s≥ 42.86%≥ 49.25%
Heavy602shots1.091s≥ 66.67%≥ 78.57%

Head

ArmorDmg / shotSTKTTKImpact ForcebaseImpact Forcemax crafted
Naked6001shotinstant
Default1501shotinstant
Undersuit142.51shotinstant
Flightsuit142.51shotinstant
Light1201shotinstant
Hv Util112.51shotinstant
Medium1051shotinstant
Heavy902shots1.091s≥ 11.11%≥ 19.05%

Arms/Legs

ArmorDmg / shotSTKTTKImpact ForcebaseImpact Forcemax crafted
Naked1201shotinstant
Default802shots1.091s≥ 25.0%
Undersuit762shots1.091s≥ 31.58%
Flightsuit682shots1.091s≥ 47.06%
Light642shots1.091s≥ 56.25%≥ 60.26%
Hv Util602shots1.091s≥ 66.67%≥ 72.41%
Medium562shots1.091s≥ 78.57%≥ 86.57%
Heavy483shots2.182s≥ 4.17%≥ 11.61%
The two Impact Force columns are the minimum Dmg % roll a crafted weapon needs to remove one shot-to-kill: base = vs standard armor, max crafted = the roll to reach the same breakpoint against a fully-crafted target (the four armor tiers gain +10% damage mitigation at max quality), so you can read across the row. Where the weapon already one-shots standard armor, the max-crafted value is the roll to keep that one-shot. Clothing and undersuits can't be crafted; flight suits can be, but have no craftable stats that matter here. STK = shots to kill. Computed at 0 m against the 100 HP health pool.

03Crafting materialsFabrication bench

Each part's stat roll follows its input material's quality 1:1 - quality 500 is the standard looted weapon, 1000 the best craft.

04Frequently askedQuick answers

How much damage does the P6-LR Sniper Rifle do?

The P6-LR Sniper Rifle deals 100 damage per shot at 55 rpm.

How many shots to kill with the P6-LR Sniper Rifle?

1 torso shot against an unarmored target, and 2 shots against Medium armor (against the shared 100 HP health pool).

What is the P6-LR Sniper Rifle's time to kill (TTK)?

About 1.091 seconds to drop a Medium-armored torso.

What is the P6-LR Sniper Rifle's muzzle velocity?

Its projectile travels at 725 m/s, with damage falloff starting at 550 m.

05More sniper rifles