StoppingPower Star Citizen gun math
Patch 4.9.0
FPS Ballistics Database

Atzkav Sniper Rifle

Lightning Bolt Co.MediumSniper RifleEnergy

The Atzkav Sniper Rifle is a medium energy sniper rifle from Lightning Bolt Co.. It hits for 240 damage per shot at 30 rpm, dropping an unarmored target in 1 shot. Against Medium armor it needs 2 torso shots - a time-to-kill of 2 seconds. Crafting uses Taranite, Copper, Dolivine, Hadanite; the tables below list the Impact Force roll needed to drop a shot against every armor class.

Open in the interactive calculator →

01Specifications1 fire mode

Fire rate
30rpm
25 shots/min? - incl. 3s reloads
Alpha damage
120
dmg/shot - default
Sustained DPS
60
dmg/sec
Magazine
8
rounds
Range
1000
meters
Projectile
500
m/s
Effective range - loses 0.01 dmg/m past 350 m, never below 30 dmg1000 m / 16000 m scale

02Damage, shots to kill & TTKper armor class - Single

Values for Single fire, bare weapon, standard (500) quality. Fire modes, barrel attachments and the craft-quality slider are in the interactive calculator.

Body region: Head vs Heavy armor

The Atzkav Sniper Rifle one-shots a Heavy helmet.

Torso

ArmorDmg / shotSTKTTKImpact ForcebaseImpact Forcemax crafted
Naked2401shotinstant
Default1201shotinstant
Undersuit1141shotinstant
Flightsuit1021shotinstant
Light962shots2s≥ 4.17%≥ 6.84%
Hv Util902shots2s≥ 11.11%≥ 14.94%
Medium842shots2s≥ 19.05%≥ 24.38%
Heavy722shots2s≥ 38.89%≥ 48.81%

Head

ArmorDmg / shotSTKTTKImpact ForcebaseImpact Forcemax crafted
Naked7201shotinstant
Default1801shotinstant
Undersuit1711shotinstant
Flightsuit1711shotinstant
Light1441shotinstant
Hv Util1351shotinstant
Medium1261shotinstant
Heavy1081shotinstant

Arms/Legs

ArmorDmg / shotSTKTTKImpact ForcebaseImpact Forcemax crafted
Naked1441shotinstant
Default962shots2s≥ 4.17%
Undersuit91.22shots2s≥ 9.65%
Flightsuit81.62shots2s≥ 22.55%
Light76.82shots2s≥ 30.21%≥ 33.55%
Hv Util722shots2s≥ 38.89%≥ 43.68%
Medium67.22shots2s≥ 48.81%≥ 55.47%
Heavy57.62shots2s≥ 73.61%≥ 86.01%
The two Impact Force columns are the minimum Dmg % roll a crafted weapon needs to remove one shot-to-kill: base = vs standard armor, max crafted = the roll to reach the same breakpoint against a fully-crafted target (the four armor tiers gain +10% damage mitigation at max quality), so you can read across the row. Where the weapon already one-shots standard armor, the max-crafted value is the roll to keep that one-shot. Clothing and undersuits can't be crafted; flight suits can be, but have no craftable stats that matter here. STK = shots to kill. Computed at 0 m against the 100 HP health pool.

03Crafting materialsFabrication bench

Each part's stat roll follows its input material's quality 1:1 - quality 500 is the standard looted weapon, 1000 the best craft.

04Frequently askedQuick answers

How much damage does the Atzkav Sniper Rifle do?

The Atzkav Sniper Rifle deals 120 damage per shot at 30 rpm.

How many shots to kill with the Atzkav Sniper Rifle?

1 torso shot against an unarmored target, and 2 shots against Medium armor (against the shared 100 HP health pool).

What is the Atzkav Sniper Rifle's time to kill (TTK)?

About 2 seconds to drop a Medium-armored torso.

What is the Atzkav Sniper Rifle's muzzle velocity?

Its projectile travels at 500 m/s, with damage falloff starting at 350 m.

05More sniper rifles