StoppingPower Star Citizen gun math
Patch 4.9.0
FPS Ballistics Database

Deadrig Shotgun

Grey's MarketMediumShotgunBallistic
Double-barrel: both barrels fire at once - 2 shells (2 x 72) for 144 per trigger pull, 16 pellets total.

The Deadrig Shotgun is a medium ballistic shotgun from Grey's Market. It hits for 288 damage per shot at 50 rpm, dropping an unarmored target in 1 shot. Against Medium armor it needs 1 torso shot - a time-to-kill of 0 seconds. Crafting uses Iron, Hephaestanite, Iron; the tables below list the Impact Force roll needed to drop a shot against every armor class.

Open in the interactive calculator →

01Specifications1 fire mode

Fire rate
50rpm
31 shots/min? - incl. 3s reloads
Alpha damage
144
dmg/shot - ×16 pellets
Sustained DPS
120
dmg/sec
Magazine
8
rounds - 4 usable shots
Range
600
meters
Projectile
300
m/s
Effective range - loses 0.05 dmg/m past 7 m, never below 6 dmg600 m / 16000 m scale
In-game pellet spread footageIn-game footage

02Damage, shots to kill & TTKper armor class - Single

Values for Single fire, bare weapon, standard (500) quality. Fire modes, barrel attachments and the craft-quality slider are in the interactive calculator.

Body region: Head vs Heavy armor

The Deadrig Shotgun one-shots a Heavy helmet.

Torso

ArmorDmg / shotSTKTTKImpact ForcebaseImpact Forcemax crafted
Naked2881shotinstant
Default1441shotinstant
Undersuit136.81shotinstant
Flightsuit122.41shotinstant
Light115.21shotinstant
Hv Util1081shotinstant
Medium100.81shotinstant≥ 3.65%
Heavy86.42shots≈ 1.2s≥ 15.74%≥ 24.01%

Head

ArmorDmg / shotSTKTTKImpact ForcebaseImpact Forcemax crafted
Naked8641shotinstant
Default2161shotinstant
Undersuit205.21shotinstant
Flightsuit205.21shotinstant
Light172.81shotinstant
Hv Util1621shotinstant
Medium151.21shotinstant
Heavy129.61shotinstant

Arms/Legs

ArmorDmg / shotSTKTTKImpact ForcebaseImpact Forcemax crafted
Naked172.81shotinstant
Default115.21shotinstant
Undersuit109.441shotinstant
Flightsuit97.922shots≈ 1.2s≥ 2.12%
Light92.162shots≈ 1.2s≥ 8.51%≥ 11.29%
Hv Util86.42shots≈ 1.2s≥ 15.74%≥ 19.73%
Medium80.642shots≈ 1.2s≥ 24.01%≥ 29.56%
Heavy69.122shots≈ 1.2s≥ 44.68%≥ 55.01%
The two Impact Force columns are the minimum Dmg % roll a crafted weapon needs to remove one shot-to-kill: base = vs standard armor, max crafted = the roll to reach the same breakpoint against a fully-crafted target (the four armor tiers gain +10% damage mitigation at max quality), so you can read across the row. Where the weapon already one-shots standard armor, the max-crafted value is the roll to keep that one-shot. Clothing and undersuits can't be crafted; flight suits can be, but have no craftable stats that matter here. STK = shots to kill. Computed at 0 m against the 100 HP health pool.

03Crafting materialsFabrication bench

Each part's stat roll follows its input material's quality 1:1 - quality 500 is the standard looted weapon, 1000 the best craft.

04Frequently askedQuick answers

How much damage does the Deadrig Shotgun do?

The Deadrig Shotgun deals 144 damage per shot at 50 rpm (9 per pellet across 16 pellets).

How many shots to kill with the Deadrig Shotgun?

1 torso shot against an unarmored target, and 1 shot against Medium armor (against the shared 100 HP health pool).

Does aiming down sights tighten the Deadrig Shotgun's spread?

No - the Deadrig Shotgun's pellet cone is fixed in the game data, so aiming down sights does not tighten the pattern. We confirmed it in the in-game footage on this page.

05More shotguns