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Star Citizen FPS Ballistics Database

Deadrig Shotgun

Star CitizenGrey's MarketMediumShotgunBallistic
Double-barrel: both barrels fire at once - 2 shells (2 x 72) for 144 per shot, 16 pellets total.

The Deadrig Shotgun is a medium ballistic shotgun in Star Citizen, made by Grey's Market. It hits for 288 damage per shot at 50 rpm, dropping an unarmored target in 1 shot. Against Medium armor it kills with a single torso shot. Crafting uses Iron, Hephaestanite, Iron; the tables below list the Impact Force needed to drop a shot against every armor class.

Open in the interactive calculator →

01Specifications1 fire mode

Alpha damage
144
dmg/shot - vs Default - ×16 pellets
Fire rate
50rpm
31 shots/min? - incl. 3s reloads
Sustained DPS
120
dmg/sec - vs Default
Magazine
8
rounds - 4 usable shots
Range
600
meters
Projectile
300
m/s
Range - loses 0.05 dmg/m past 7 m, to a minimum of 6 dmg600 m / 4800 m scale
In-game pellet spread footageIn-game footage

02Damage, shots to kill & TTKper armor class - Single

Values for Single fire, bare weapon, standard (500) quality. Fire modes, barrel attachments and the craft-quality slider are in the interactive calculator.

Body region: Head vs Super Heavy armor

The Deadrig Shotgun takes 4 shots to kill a Super Heavy helmet. Even its best craft (+7.5% Impact Force) can't drop a shot here.

Torso
ArmorDmgper shotSTKshots to killTTKtime to killBasevs standard armorMax craftedvs +10% armorPremium?vs +15% sets
Naked2881shotinstant———
Default1441shotinstant———
Undersuit136.81shotinstant———
Flightsuit122.41shotinstant———
Light115.21shotinstant———
Hv Util?1081shotinstant———
Medium100.81shotinstant—≥ 3.65%≥ 6.03%
Heavy86.42shots≈ 1.2s≥ 15.75%≥ 24.01%≥ 28.61%
Super Heavy186shots≈ 6s≥ 11.12%≥ 34.69%—
Head
ArmorDmgper shotSTKshots to killTTKtime to killBasevs standard armorMax craftedvs +10% armorPremium?vs +15% sets
Naked5761shotinstant———
Default2161shotinstant———
Undersuit205.21shotinstant———
Flightsuit183.61shotinstant———
Light172.81shotinstant———
Hv Util?1621shotinstant———
Medium151.21shotinstant———
Heavy129.61shotinstant———
Super Heavy274shots≈ 3.6s≥ 23.46%≥ 49.65%—
Arms/Legs
ArmorDmgper shotSTKshots to killTTKtime to killBasevs standard armorMax craftedvs +10% armorPremium?vs +15% sets
Naked2161shotinstant———
Default115.21shotinstant———
Undersuit109.441shotinstant———
Flightsuit97.922shots≈ 1.2s≥ 2.13%——
Light92.162shots≈ 1.2s≥ 8.51%≥ 11.29%≥ 12.74%
Hv Util?86.42shots≈ 1.2s≥ 15.75%—≥ 21.84%
Medium80.642shots≈ 1.2s≥ 24.01%≥ 29.57%≥ 32.53%
Heavy69.122shots≈ 1.2s≥ 44.68%≥ 55.01%≥ 60.76%
Super Heavy14.47shots≈ 7.2s≥ 15.75%≥ 40.3%—
The three Impact Force columns are the minimum Dmg % a crafted weapon needs to remove one shot-to-kill: base = vs standard armor, max crafted = the Impact Force to reach the same breakpoint against a fully-crafted target, and premium = the same against the best sets in that tier, so you can read across the row. Most armor gains +10% damage mitigation at max craft quality, but roughly half the sets in each tier reach +15% instead - at Heavy that is ADP, ADP-mk4, Balor HCH, Defiance, Manticore and Overlord, and every Heavy Utility piece is premium. Where the weapon already one-shots standard armor, the crafted values are the Impact Force to keep that one-shot. Clothing and undersuits can't be crafted; flight suits can be, but have no craftable stats that matter here. STK = shots to kill. Computed at 0 m against the 100 HP health pool.

03Crafting materialsFabrication bench

Each part's stat follows its input material's quality 1:1 - quality 500 is the standard looted weapon, 1000 the best craft.

04Frequently askedQuick answers

How much damage does the Deadrig Shotgun do?

The Deadrig Shotgun deals 144 damage per shot at 50 rpm (9 per pellet across 16 pellets).

How many shots to kill with the Deadrig Shotgun?

1 torso shot against an unarmored target, and 1 shot against Medium armor (against the shared 100 HP health pool).

Does aiming down sights tighten the Deadrig Shotgun's spread?

No - the Deadrig Shotgun's pellet cone is fixed in the game data, so aiming down sights does not tighten the pattern. I confirmed it in the in-game footage on this page.

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