StoppingPower Star Citizen gun math
Patch 4.9.0
FPS Ballistics Database

R97 Shotgun

GeminiMediumShotgunBallistic

The R97 Shotgun is a medium ballistic shotgun from Gemini. It hits for 64 damage per shot at 375 rpm, dropping an unarmored target in 2 shots. Against Medium armor it needs 5 torso shots - a time-to-kill of 0.64 seconds. Crafting uses Savrilium, Hephaestanite, Iron; the tables below list the Impact Force roll needed to drop a shot against every armor class.

Open in the interactive calculator →

01Specifications2 fire modes

Fire rate
375rpm
162 shots/min? - capped at 162 carried
Alpha damage
32
dmg/shot - ×8 pellets
Sustained DPS
200
dmg/sec
Magazine
18
rounds
Range
450
meters
Projectile
225
m/s
Effective range - loses 0.05 dmg/m past 12 m, never below 1.25 dmg450 m / 16000 m scale
In-game pellet spread footageIn-game footage

02Damage, shots to kill & TTKper armor class - Shotgun

Values for Shotgun fire, bare weapon, standard (500) quality. Fire modes, barrel attachments and the craft-quality slider are in the interactive calculator.

Body region: Head vs Heavy armor

The R97 Shotgun takes 4 shots to kill a Heavy helmet. Even its best craft roll (+7.5% Impact Force) can't drop a shot here.

Torso

ArmorDmg / shotSTKTTKImpact ForcebaseImpact Forcemax crafted
Naked642shots≈ 0.16s≥ 56.25%
Default324shots≈ 0.48s≥ 4.17%
Undersuit30.44shots≈ 0.48s≥ 9.65%
Flightsuit27.24shots≈ 0.48s≥ 22.55%
Light25.64shots≈ 0.48s≥ 30.21%≥ 33.55%
Hv Util245shots≈ 0.64s≥ 4.17%≥ 7.76%
Medium22.45shots≈ 0.64s≥ 11.61%≥ 16.6%
Heavy19.26shots≈ 0.8s≥ 4.17%≥ 11.61%

Head

ArmorDmg / shotSTKTTKImpact ForcebaseImpact Forcemax crafted
Naked1921shotinstant
Default483shots≈ 0.32s≥ 4.17%
Undersuit45.63shots≈ 0.32s≥ 9.65%
Flightsuit45.63shots≈ 0.32s≥ 9.65%
Light38.43shots≈ 0.32s≥ 30.21%≥ 33.55%
Hv Util363shots≈ 0.32s≥ 38.89%≥ 43.68%
Medium33.63shots≈ 0.32s≥ 48.81%≥ 55.47%
Heavy28.84shots≈ 0.48s≥ 15.74%≥ 24.01%

Arms/Legs

ArmorDmg / shotSTKTTKImpact ForcebaseImpact Forcemax crafted
Naked38.43shots≈ 0.32s≥ 30.21%
Default25.64shots≈ 0.48s≥ 30.21%
Undersuit24.325shots≈ 0.64s≥ 2.8%
Flightsuit21.765shots≈ 0.64s≥ 14.89%
Light20.485shots≈ 0.64s≥ 22.07%≥ 25.2%
Hv Util19.26shots≈ 0.8s≥ 4.17%≥ 7.76%
Medium17.926shots≈ 0.8s≥ 11.61%≥ 16.6%
Heavy15.367shots≈ 0.96s≥ 8.51%≥ 16.26%
The two Impact Force columns are the minimum Dmg % roll a crafted weapon needs to remove one shot-to-kill: base = vs standard armor, max crafted = the roll to reach the same breakpoint against a fully-crafted target (the four armor tiers gain +10% damage mitigation at max quality), so you can read across the row. Where the weapon already one-shots standard armor, the max-crafted value is the roll to keep that one-shot. Clothing and undersuits can't be crafted; flight suits can be, but have no craftable stats that matter here. STK = shots to kill. Computed at 0 m against the 100 HP health pool.

03Crafting materialsFabrication bench

Each part's stat roll follows its input material's quality 1:1 - quality 500 is the standard looted weapon, 1000 the best craft.

04Frequently askedQuick answers

How much damage does the R97 Shotgun do?

The R97 Shotgun deals 32 damage per shot at 375 rpm (4 per pellet across 8 pellets).

How many shots to kill with the R97 Shotgun?

2 torso shots against an unarmored target, and 5 shots against Medium armor (against the shared 100 HP health pool).

What is the R97 Shotgun's time to kill (TTK)?

About 0.64 seconds to drop a Medium-armored torso.

Does aiming down sights tighten the R97 Shotgun's spread?

No - the R97 Shotgun's pellet cone is fixed in the game data, so aiming down sights does not tighten the pattern. We confirmed it in the in-game footage on this page.

05More shotguns