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Star Citizen FPS Ballistics Database

R97 Shotgun

Star CitizenGeminiMediumShotgunBallistic

The R97 Shotgun is a medium ballistic shotgun in Star Citizen, made by Gemini. It hits for 64 damage per shot at 375 rpm, dropping an unarmored target in 2 shots. Against Medium armor it needs 5 torso shots - a time-to-kill of 0.64 seconds. Crafting uses Savrilium, Hephaestanite, Iron; the tables below list the Impact Force needed to drop a shot against every armor class.

Open in the interactive calculator →

01Specifications2 fire modes

Alpha damage
32
dmg/shot - vs Default - ×8 pellets
Fire rate
375rpm
162 shots/min? - capped at 162 carried
Sustained DPS
200
dmg/sec - vs Default
Magazine
18
rounds
Range
450
meters
Projectile
225
m/s
Range - loses 0.05 dmg/m past 12 m, to a minimum of 1.25 dmg450 m / 4800 m scale
In-game pellet spread footageIn-game footage

02Damage, shots to kill & TTKper armor class - Shotgun

Values for Shotgun fire, bare weapon, standard (500) quality. Fire modes, barrel attachments and the craft-quality slider are in the interactive calculator.

Body region: Head vs Super Heavy armor

The R97 Shotgun takes 17 shots to kill a Super Heavy helmet. Craft +4.17% Impact Force to make it 16 shots - within reach.

Torso
ArmorDmgper shotSTKshots to killTTKtime to killBasevs standard armorMax craftedvs +10% armorPremium?vs +15% sets
Naked642shots≈ 0.16s≥ 56.25%——
Default324shots≈ 0.48s≥ 4.17%——
Undersuit30.44shots≈ 0.48s≥ 9.65%——
Flightsuit27.24shots≈ 0.48s≥ 22.55%——
Light25.64shots≈ 0.48s≥ 30.21%≥ 33.55%≥ 35.29%
Hv Util?245shots≈ 0.64s≥ 4.17%—≥ 9.65%
Medium22.45shots≈ 0.64s≥ 11.61%≥ 16.61%≥ 19.28%
Heavy19.26shots≈ 0.8s≥ 4.17%≥ 11.61%≥ 15.75%
Super Heavy425shots≈ 3.84s≥ 4.17%≥ 26.27%—
Head
ArmorDmgper shotSTKshots to killTTKtime to killBasevs standard armorMax craftedvs +10% armorPremium?vs +15% sets
Naked1281shotinstant———
Default483shots≈ 0.32s≥ 4.17%——
Undersuit45.63shots≈ 0.32s≥ 9.65%——
Flightsuit40.83shots≈ 0.32s≥ 22.55%——
Light38.43shots≈ 0.32s≥ 30.21%≥ 33.55%≥ 35.29%
Hv Util?363shots≈ 0.32s≥ 38.89%—≥ 46.2%
Medium33.63shots≈ 0.32s≥ 48.81%≥ 55.48%≥ 59.04%
Heavy28.84shots≈ 0.48s≥ 15.75%≥ 24.01%≥ 28.61%
Super Heavy617shots≈ 2.56s≥ 4.17%≥ 26.27%—
Arms/Legs
ArmorDmgper shotSTKshots to killTTKtime to killBasevs standard armorMax craftedvs +10% armorPremium?vs +15% sets
Naked483shots≈ 0.32s≥ 4.17%——
Default25.64shots≈ 0.48s≥ 30.21%——
Undersuit24.325shots≈ 0.64s≥ 2.8%——
Flightsuit21.765shots≈ 0.64s≥ 14.89%——
Light20.485shots≈ 0.64s≥ 22.08%≥ 25.21%≥ 26.83%
Hv Util?19.26shots≈ 0.8s≥ 4.17%—≥ 9.65%
Medium17.926shots≈ 0.8s≥ 11.61%≥ 16.61%≥ 19.28%
Heavy15.367shots≈ 0.96s≥ 8.51%≥ 16.26%≥ 20.57%
Super Heavy3.232shots≈ 4.96s≥ 0.81%≥ 22.19%—
The three Impact Force columns are the minimum Dmg % a crafted weapon needs to remove one shot-to-kill: base = vs standard armor, max crafted = the Impact Force to reach the same breakpoint against a fully-crafted target, and premium = the same against the best sets in that tier, so you can read across the row. Most armor gains +10% damage mitigation at max craft quality, but roughly half the sets in each tier reach +15% instead - at Heavy that is ADP, ADP-mk4, Balor HCH, Defiance, Manticore and Overlord, and every Heavy Utility piece is premium. Where the weapon already one-shots standard armor, the crafted values are the Impact Force to keep that one-shot. Clothing and undersuits can't be crafted; flight suits can be, but have no craftable stats that matter here. STK = shots to kill. Computed at 0 m against the 100 HP health pool.

03Crafting materialsFabrication bench

Each part's stat follows its input material's quality 1:1 - quality 500 is the standard looted weapon, 1000 the best craft.

04Frequently askedQuick answers

How much damage does the R97 Shotgun do?

The R97 Shotgun deals 32 damage per shot at 375 rpm (4 per pellet across 8 pellets).

How many shots to kill with the R97 Shotgun?

2 torso shots against an unarmored target, and 5 shots against Medium armor (against the shared 100 HP health pool).

What is the R97 Shotgun's time to kill (TTK)?

About 0.64 seconds to drop a Medium-armored torso.

Does aiming down sights tighten the R97 Shotgun's spread?

No - the R97 Shotgun's pellet cone is fixed in the game data, so aiming down sights does not tighten the pattern. I confirmed it in the in-game footage on this page.

05More shotguns