StoppingPower Star Citizen gun math
Patch 4.9.0
FPS Ballistics Database

Devastator Shotgun

Kastak ArmsMediumShotgunEnergy

The Devastator Shotgun is a medium energy shotgun from Kastak Arms. It hits for 240 damage per shot at 60 rpm, dropping an unarmored target in 1 shot. Against Medium armor it needs 2 torso shots - a time-to-kill of 1 seconds. Crafting uses Torite, Copper, Dolivine; the tables below list the Impact Force roll needed to drop a shot against every armor class.

Open in the interactive calculator →

01Specifications2 fire modes

Fire rate
60rpm
48 shots/min? - incl. 3s reloads
Alpha damage
120
dmg/shot - ×12 pellets
Sustained DPS
120
dmg/sec
Magazine
12
rounds
Range
600
meters
Projectile
300
m/s
Effective range - loses 0.1 dmg/m past 14 m, never below 5.5 dmg600 m / 16000 m scale
In-game pellet spread footageIn-game footage

02Damage, shots to kill & TTKper armor class - Single

Values for Single fire, bare weapon, standard (500) quality. Fire modes, barrel attachments and the craft-quality slider are in the interactive calculator.

Body region: Head vs Heavy armor

The Devastator Shotgun one-shots a Heavy helmet.

Torso

ArmorDmg / shotSTKTTKImpact ForcebaseImpact Forcemax crafted
Naked2401shotinstant
Default1201shotinstant
Undersuit1141shotinstant
Flightsuit1021shotinstant
Light962shots1s≥ 4.17%≥ 6.84%
Hv Util902shots1s≥ 11.11%≥ 14.94%
Medium842shots1s≥ 19.05%≥ 24.38%
Heavy722shots1s≥ 38.89%≥ 48.81%

Head

ArmorDmg / shotSTKTTKImpact ForcebaseImpact Forcemax crafted
Naked7201shotinstant
Default1801shotinstant
Undersuit1711shotinstant
Flightsuit1711shotinstant
Light1441shotinstant
Hv Util1351shotinstant
Medium1261shotinstant
Heavy1081shotinstant

Arms/Legs

ArmorDmg / shotSTKTTKImpact ForcebaseImpact Forcemax crafted
Naked1441shotinstant
Default962shots1s≥ 4.17%
Undersuit91.22shots1s≥ 9.65%
Flightsuit81.62shots1s≥ 22.55%
Light76.82shots1s≥ 30.21%≥ 33.55%
Hv Util722shots1s≥ 38.89%≥ 43.68%
Medium67.22shots1s≥ 48.81%≥ 55.47%
Heavy57.62shots1s≥ 73.61%≥ 86.01%
The two Impact Force columns are the minimum Dmg % roll a crafted weapon needs to remove one shot-to-kill: base = vs standard armor, max crafted = the roll to reach the same breakpoint against a fully-crafted target (the four armor tiers gain +10% damage mitigation at max quality), so you can read across the row. Where the weapon already one-shots standard armor, the max-crafted value is the roll to keep that one-shot. Clothing and undersuits can't be crafted; flight suits can be, but have no craftable stats that matter here. STK = shots to kill. Computed at 0 m against the 100 HP health pool.

03Crafting materialsFabrication bench

Each part's stat roll follows its input material's quality 1:1 - quality 500 is the standard looted weapon, 1000 the best craft.

04Frequently askedQuick answers

How much damage does the Devastator Shotgun do?

The Devastator Shotgun deals 120 damage per shot at 60 rpm (10 per pellet across 12 pellets).

How many shots to kill with the Devastator Shotgun?

1 torso shot against an unarmored target, and 2 shots against Medium armor (against the shared 100 HP health pool).

What is the Devastator Shotgun's time to kill (TTK)?

About 1 seconds to drop a Medium-armored torso.

Does aiming down sights tighten the Devastator Shotgun's spread?

No - the Devastator Shotgun's pellet cone is fixed in the game data, so aiming down sights does not tighten the pattern. We confirmed it in the in-game footage on this page.

05More shotguns