StoppingPower Star Citizen gun math
Patch 4.9.0
FPS Ballistics Database

CQ7 Rifle

BehringMediumAssault RifleBallistic

The CQ7 Rifle is a medium ballistic assault rifle from Behring. It hits for 36 damage per shot at 650 rpm, dropping an unarmored target in 3 shots. Against Medium armor it needs 8 torso shots - a time-to-kill of 0.646 seconds. Crafting uses Aluminum, Hephaestanite, Iron; the tables below list the Impact Force roll needed to drop a shot against every armor class.

Open in the interactive calculator →

01Specifications2 fire modes

Fire rate
650rpm
359 shots/min? - incl. 3s reloads
Alpha damage
18
dmg/shot - default
Sustained DPS
195
dmg/sec
Magazine
40
rounds
Range
1100
meters
Projectile
550
m/s
Effective range - loses 0.06 dmg/m past 65 m, never below 10 dmg1100 m / 16000 m scale

02Damage, shots to kill & TTKper armor class - Rapid

Values for Rapid fire, bare weapon, standard (500) quality. Fire modes, barrel attachments and the craft-quality slider are in the interactive calculator.

Body region: Head vs Heavy armor

The CQ7 Rifle takes 7 shots to kill a Heavy helmet. Craft a +2.88% Impact Force roll to make it 6 shots - within reach.

Torso

ArmorDmg / shotSTKTTKImpact ForcebaseImpact Forcemax crafted
Naked363shots0.185s≥ 38.89%
Default186shots0.462s≥ 11.11%
Undersuit17.16shots0.462s≥ 16.96%
Flightsuit15.37shots0.554s≥ 8.93%
Light14.47shots0.554s≥ 15.74%≥ 18.71%
Hv Util13.58shots0.646s≥ 5.82%≥ 9.47%
Medium12.68shots0.646s≥ 13.38%≥ 18.46%
Heavy10.810shots0.831s≥ 2.88%≥ 10.23%

Head

ArmorDmg / shotSTKTTKImpact ForcebaseImpact Forcemax crafted
Naked1081shotinstant
Default274shots0.277s≥ 23.46%
Undersuit25.654shots0.277s≥ 29.95%
Flightsuit25.654shots0.277s≥ 29.95%
Light21.65shots0.369s≥ 15.74%≥ 18.71%
Hv Util20.255shots0.369s≥ 23.46%≥ 27.71%
Medium18.96shots0.462s≥ 5.82%≥ 10.56%
Heavy16.27shots0.554s≥ 2.88%≥ 10.23%

Arms/Legs

ArmorDmg / shotSTKTTKImpact ForcebaseImpact Forcemax crafted
Naked21.65shots0.369s≥ 15.74%
Default14.47shots0.554s≥ 15.74%
Undersuit13.688shots0.646s≥ 4.43%
Flightsuit12.249shots0.738s≥ 2.12%
Light11.529shots0.738s≥ 8.51%≥ 11.29%
Hv Util10.810shots0.831s≥ 2.88%≥ 6.43%
Medium10.0810shots0.831s≥ 10.23%≥ 15.16%
Heavy8.6412shots1.015s≥ 5.22%≥ 12.73%
The two Impact Force columns are the minimum Dmg % roll a crafted weapon needs to remove one shot-to-kill: base = vs standard armor, max crafted = the roll to reach the same breakpoint against a fully-crafted target (the four armor tiers gain +10% damage mitigation at max quality), so you can read across the row. Where the weapon already one-shots standard armor, the max-crafted value is the roll to keep that one-shot. Clothing and undersuits can't be crafted; flight suits can be, but have no craftable stats that matter here. STK = shots to kill. Computed at 0 m against the 100 HP health pool.

03Crafting materialsFabrication bench

Each part's stat roll follows its input material's quality 1:1 - quality 500 is the standard looted weapon, 1000 the best craft.

04Frequently askedQuick answers

How much damage does the CQ7 Rifle do?

The CQ7 Rifle deals 18 damage per shot at 650 rpm.

How many shots to kill with the CQ7 Rifle?

3 torso shots against an unarmored target, and 8 shots against Medium armor (against the shared 100 HP health pool).

What is the CQ7 Rifle's time to kill (TTK)?

About 0.646 seconds to drop a Medium-armored torso.

What is the CQ7 Rifle's muzzle velocity?

Its projectile travels at 550 m/s, with damage falloff starting at 65 m.

05More assault rifles