StoppingPower Star Citizen gun math
Patch 4.9.0
FPS Ballistics Database

P4-AR Rifle

BehringMediumAssault RifleBallistic

The P4-AR Rifle is a medium ballistic assault rifle from Behring. It hits for 24 damage per shot at 810 rpm, dropping an unarmored target in 5 shots. Against Medium armor it needs 12 torso shots - a time-to-kill of 0.815 seconds. Crafting uses Aluminum, Hephaestanite, Iron; the tables below list the Impact Force roll needed to drop a shot against every armor class.

Open in the interactive calculator →

01Specifications2 fire modes

Fire rate
810rpm
360 shots/min? - capped at 360 carried
Alpha damage
12
dmg/shot - default
Sustained DPS
162
dmg/sec
Magazine
40
rounds
Range
1100
meters
Projectile
550
m/s
Effective range - loses 0.05 dmg/m past 40 m, never below 10 dmg1100 m / 16000 m scale

02Damage, shots to kill & TTKper armor class - Rapid

Values for Rapid fire, bare weapon, standard (500) quality. Fire modes, barrel attachments and the craft-quality slider are in the interactive calculator.

Body region: Head vs Heavy armor

The P4-AR Rifle takes 10 shots to kill a Heavy helmet. Craft a +2.88% Impact Force roll to make it 9 shots - within reach.

Torso

ArmorDmg / shotSTKTTKImpact ForcebaseImpact Forcemax crafted
Naked245shots0.296s≥ 4.17%
Default129shots0.593s≥ 4.17%
Undersuit11.49shots0.593s≥ 9.65%
Flightsuit10.210shots0.667s≥ 8.93%
Light9.611shots0.741s≥ 4.17%≥ 6.84%
Hv Util912shots0.815s≥ 1.01%≥ 4.49%
Medium8.412shots0.815s≥ 8.23%≥ 13.07%
Heavy7.214shots0.963s≥ 6.84%≥ 14.47%

Head

ArmorDmg / shotSTKTTKImpact ForcebaseImpact Forcemax crafted
Naked722shots0.074s≥ 38.89%
Default186shots0.37s≥ 11.11%
Undersuit17.16shots0.37s≥ 16.96%
Flightsuit17.16shots0.37s≥ 16.96%
Light14.47shots0.444s≥ 15.74%≥ 18.71%
Hv Util13.58shots0.519s≥ 5.82%≥ 9.47%
Medium12.68shots0.519s≥ 13.38%≥ 18.46%
Heavy10.810shots0.667s≥ 2.88%≥ 10.23%

Arms/Legs

ArmorDmg / shotSTKTTKImpact ForcebaseImpact Forcemax crafted
Naked14.47shots0.444s≥ 15.74%
Default9.611shots0.741s≥ 4.17%
Undersuit9.1211shots0.741s≥ 9.65%
Flightsuit8.1613shots0.889s≥ 2.12%
Light7.6814shots0.963s≥ 0.16%≥ 2.73%
Hv Util7.214shots0.963s≥ 6.84%≥ 10.52%
Medium6.7215shots1.037s≥ 6.29%≥ 11.05%
Heavy5.7618shots1.259s≥ 2.12%≥ 9.42%
The two Impact Force columns are the minimum Dmg % roll a crafted weapon needs to remove one shot-to-kill: base = vs standard armor, max crafted = the roll to reach the same breakpoint against a fully-crafted target (the four armor tiers gain +10% damage mitigation at max quality), so you can read across the row. Where the weapon already one-shots standard armor, the max-crafted value is the roll to keep that one-shot. Clothing and undersuits can't be crafted; flight suits can be, but have no craftable stats that matter here. STK = shots to kill. Computed at 0 m against the 100 HP health pool.

03Crafting materialsFabrication bench

Each part's stat roll follows its input material's quality 1:1 - quality 500 is the standard looted weapon, 1000 the best craft.

04Frequently askedQuick answers

How much damage does the P4-AR Rifle do?

The P4-AR Rifle deals 12 damage per shot at 810 rpm.

How many shots to kill with the P4-AR Rifle?

5 torso shots against an unarmored target, and 12 shots against Medium armor (against the shared 100 HP health pool).

What is the P4-AR Rifle's time to kill (TTK)?

About 0.815 seconds to drop a Medium-armored torso.

What is the P4-AR Rifle's muzzle velocity?

Its projectile travels at 550 m/s, with damage falloff starting at 40 m.

05More assault rifles