StoppingPower Star Citizen gun math
Patch 4.9.0
FPS Ballistics Database

Karna Rifle

Kastak ArmsMediumAssault RifleEnergy

The Karna Rifle is a medium energy assault rifle from Kastak Arms. It hits for 35 damage per shot at 600 rpm, dropping an unarmored target in 3 shots. Against Medium armor it needs 9 torso shots - a time-to-kill of 0.8 seconds. Crafting uses Riccite, Beryl, Beradom; the tables below list the Impact Force roll needed to drop a shot against every armor class.

Open in the interactive calculator →

01Specifications2 fire modes

Fire rate
600rpm
315 shots/min? - capped at 315 carried
Alpha damage
17.5
dmg/shot - default
Sustained DPS
175
dmg/sec
Magazine
35
rounds
Range
1200
meters
Projectile
600
m/s
Effective range - loses 0.11 dmg/m past 20 m, never below 14.5 dmg1200 m / 16000 m scale

02Damage, shots to kill & TTKper armor class - Rapid

Values for Rapid fire, bare weapon, standard (500) quality. Fire modes, barrel attachments and the craft-quality slider are in the interactive calculator.

Body region: Head vs Heavy armor

The Karna Rifle takes 7 shots to kill a Heavy helmet. Craft a +5.82% Impact Force roll to make it 6 shots - within reach.

Torso

ArmorDmg / shotSTKTTKImpact ForcebaseImpact Forcemax crafted
Naked353shots0.2s≥ 42.86%
Default17.56shots0.5s≥ 14.29%
Undersuit16.6257shots0.6s≥ 0.25%
Flightsuit14.8757shots0.6s≥ 12.04%
Light148shots0.7s≥ 2.04%≥ 4.66%
Hv Util13.1258shots0.7s≥ 8.84%≥ 12.6%
Medium12.259shots0.8s≥ 2.04%≥ 6.61%
Heavy10.510shots0.9s≥ 5.82%≥ 13.38%

Head

ArmorDmg / shotSTKTTKImpact ForcebaseImpact Forcemax crafted
Naked1051shotinstant
Default26.254shots0.3s≥ 26.98%
Undersuit24.9385shots0.4s≥ 0.25%
Flightsuit24.9385shots0.4s≥ 0.25%
Light215shots0.4s≥ 19.05%≥ 22.1%
Hv Util19.6886shots0.5s≥ 1.58%≥ 5.09%
Medium18.3756shots0.5s≥ 8.84%≥ 13.72%
Heavy15.757shots0.6s≥ 5.82%≥ 13.38%

Arms/Legs

ArmorDmg / shotSTKTTKImpact ForcebaseImpact Forcemax crafted
Naked215shots0.4s≥ 19.05%
Default148shots0.7s≥ 2.04%
Undersuit13.38shots0.7s≥ 7.41%
Flightsuit11.99shots0.8s≥ 5.04%
Light11.29shots0.8s≥ 11.61%≥ 14.47%
Hv Util10.510shots0.9s≥ 5.82%≥ 9.47%
Medium9.811shots1s≥ 2.04%≥ 6.61%
Heavy8.412shots1.1s≥ 8.23%≥ 15.96%
The two Impact Force columns are the minimum Dmg % roll a crafted weapon needs to remove one shot-to-kill: base = vs standard armor, max crafted = the roll to reach the same breakpoint against a fully-crafted target (the four armor tiers gain +10% damage mitigation at max quality), so you can read across the row. Where the weapon already one-shots standard armor, the max-crafted value is the roll to keep that one-shot. Clothing and undersuits can't be crafted; flight suits can be, but have no craftable stats that matter here. STK = shots to kill. Computed at 0 m against the 100 HP health pool.

03Crafting materialsFabrication bench

Each part's stat roll follows its input material's quality 1:1 - quality 500 is the standard looted weapon, 1000 the best craft.

04Frequently askedQuick answers

How much damage does the Karna Rifle do?

The Karna Rifle deals 17.5 damage per shot at 600 rpm.

How many shots to kill with the Karna Rifle?

3 torso shots against an unarmored target, and 9 shots against Medium armor (against the shared 100 HP health pool).

What is the Karna Rifle's time to kill (TTK)?

About 0.8 seconds to drop a Medium-armored torso.

What is the Karna Rifle's muzzle velocity?

Its projectile travels at 600 m/s, with damage falloff starting at 20 m.

05More assault rifles