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Star Citizen FPS Ballistics Database

Parallax Energy Assault Rifle

Star CitizenVerified Offworld Laser TechnologiesMediumAssault RifleEnergy
Sustained fire overcharges the rifle: after 12 shots (42% heat) it switches to a 210 dmg/s electric beam that does full damage to 65 m and nothing beyond. Combined is holding down the trigger - those 12 shots plus 3.4 s of beam - 872 damage in 4.4 s, after which it overheats and locks for a 4.2 s cooldown. Ambient temperature scales the heat build-up (roughly 0.4x in the deep cold to 1.7x at 140 C), so it overcharges sooner on a hot planet and lasts longer on a cold one.

The Parallax Energy Assault Rifle is a medium energy assault rifle in Star Citizen, made by Verified Offworld Laser Technologies. It hits for 26 damage per shot at 600 rpm, dropping an unarmored target in 4 shots. Against Medium armor it needs 11 torso shots - a time-to-kill of 1 seconds. Crafting uses Tungsten, Gold, Carinite; the tables below list the Impact Force needed to drop a shot against every armor class.

Open in the interactive calculator →

01Specifications3 fire modes

Alpha damage
13
dmg/shot - vs Default
Fire rate
600rpm
436 shots/min? - incl. 3s reloads
Sustained DPS
130
dmg/sec - vs Default
Magazine
80
rounds
Range
1200
meters
Projectile
600
m/s
Range - loses 0.01 dmg/m past 200 m, to a minimum of 10 dmg1200 m / 4800 m scale

02Damage, shots to kill & TTKper armor class - Rapid

Values for Rapid fire, bare weapon, standard (500) quality. Fire modes, barrel attachments and the craft-quality slider are in the interactive calculator.

Body region: Head vs Super Heavy armor

The Parallax Energy Assault Rifle takes 42 shots to kill a Super Heavy helmet. Craft +0.05% Impact Force to make it 41 shots - within reach.

Torso
ArmorDmgper shotSTKshots to killTTKtime to killBasevs standard armorMax craftedvs +10% armorPremium?vs +15% sets
Naked264shots≈ 0.3s≥ 28.21%——
Default138shots≈ 0.7s≥ 9.9%——
Undersuit12.359shots≈ 0.8s≥ 1.22%——
Flightsuit11.0510shots≈ 0.9s≥ 0.56%——
Light10.410shots≈ 0.9s≥ 6.84%≥ 9.58%≥ 11.01%
Hv Util?9.7511shots≈ 1s≥ 2.57%—≥ 7.97%
Medium9.111shots≈ 1s≥ 9.9%≥ 14.82%≥ 17.44%
Heavy7.813shots≈ 1.2s≥ 6.84%≥ 14.47%≥ 18.71%
Super Heavy1.62562shots≈ 6.1s≥ 0.89%≥ 22.29%—
Head
ArmorDmgper shotSTKshots to killTTKtime to killBasevs standard armorMax craftedvs +10% armorPremium?vs +15% sets
Naked522shots≈ 0.1s≥ 92.31%——
Default19.56shots≈ 0.5s≥ 2.57%——
Undersuit18.5256shots≈ 0.5s≥ 7.97%——
Flightsuit16.5757shots≈ 0.6s≥ 0.56%——
Light15.67shots≈ 0.6s≥ 6.84%≥ 9.58%≥ 11.01%
Hv Util?14.6257shots≈ 0.6s≥ 13.97%—≥ 19.96%
Medium13.658shots≈ 0.7s≥ 4.66%≥ 9.35%≥ 11.85%
Heavy11.79shots≈ 0.8s≥ 6.84%≥ 14.47%≥ 18.71%
Super Heavy2.43842shots≈ 4.1s≥ 0.05%≥ 21.27%—
Arms/Legs
ArmorDmgper shotSTKshots to killTTKtime to killBasevs standard armorMax craftedvs +10% armorPremium?vs +15% sets
Naked19.56shots≈ 0.5s≥ 2.57%——
Default10.410shots≈ 0.9s≥ 6.84%——
Undersuit9.8811shots≈ 1s≥ 1.22%——
Flightsuit8.8412shots≈ 1.1s≥ 2.84%——
Light8.3213shots≈ 1.2s≥ 0.17%≥ 2.73%≥ 4.07%
Hv Util?7.813shots≈ 1.2s≥ 6.84%—≥ 12.47%
Medium7.2814shots≈ 1.3s≥ 5.67%≥ 10.4%≥ 12.93%
Heavy6.2417shots≈ 1.6s≥ 0.17%≥ 7.32%≥ 11.29%
Super Heavy1.377shots≈ 7.6s≥ 1.22%≥ 22.69%—
The three Impact Force columns are the minimum Dmg % a crafted weapon needs to remove one shot-to-kill: base = vs standard armor, max crafted = the Impact Force to reach the same breakpoint against a fully-crafted target, and premium = the same against the best sets in that tier, so you can read across the row. Most armor gains +10% damage mitigation at max craft quality, but roughly half the sets in each tier reach +15% instead - at Heavy that is ADP, ADP-mk4, Balor HCH, Defiance, Manticore and Overlord, and every Heavy Utility piece is premium. Where the weapon already one-shots standard armor, the crafted values are the Impact Force to keep that one-shot. Clothing and undersuits can't be crafted; flight suits can be, but have no craftable stats that matter here. STK = shots to kill. Computed at 0 m against the 100 HP health pool.

03Crafting materialsFabrication bench

Each part's stat follows its input material's quality 1:1 - quality 500 is the standard looted weapon, 1000 the best craft.

04Frequently askedQuick answers

How much damage does the Parallax Energy Assault Rifle do?

The Parallax Energy Assault Rifle deals 13 damage per shot at 600 rpm.

How many shots to kill with the Parallax Energy Assault Rifle?

4 torso shots against an unarmored target, and 11 shots against Medium armor (against the shared 100 HP health pool).

What is the Parallax Energy Assault Rifle's time to kill (TTK)?

About 1 seconds to drop a Medium-armored torso.

What is the Parallax Energy Assault Rifle's muzzle velocity?

Its projectile travels at 600 m/s, with damage falloff starting at 200 m.

05More assault rifles