StoppingPower Star Citizen gun math
Patch 4.9.0
FPS Ballistics Database

Parallax Energy Assault Rifle

Verified Offworld Laser TechnologiesMediumAssault RifleEnergy
Sustained fire overcharges the rifle: after about 12 shots (40% heat) it switches to a 210 dmg/s electric beam that does full damage to 65 m and nothing beyond, and holding the beam overheats and briefly locks the weapon.

The Parallax Energy Assault Rifle is a medium energy assault rifle from Verified Offworld Laser Technologies. It hits for 26 damage per shot at 630 rpm, dropping an unarmored target in 4 shots. Against Medium armor it needs 11 torso shots - a time-to-kill of 0.952 seconds. Crafting uses Tungsten, Gold, Carinite; the tables below list the Impact Force roll needed to drop a shot against every armor class.

Open in the interactive calculator →

01Specifications2 fire modes

Fire rate
630rpm
452 shots/min? - incl. 3s reloads
Alpha damage
13
dmg/shot - default
Sustained DPS
136
dmg/sec
Magazine
80
rounds
Range
1200
meters
Projectile
600
m/s
Effective range - loses 0.01 dmg/m past 200 m, never below 10 dmg1200 m / 16000 m scale

02Damage, shots to kill & TTKper armor class - Rapid

Values for Rapid fire, bare weapon, standard (500) quality. Fire modes, barrel attachments and the craft-quality slider are in the interactive calculator.

Body region: Head vs Heavy armor

The Parallax Energy Assault Rifle takes 9 shots to kill a Heavy helmet. Craft a +6.84% Impact Force roll to make it 8 shots - within reach.

Torso

ArmorDmg / shotSTKTTKImpact ForcebaseImpact Forcemax crafted
Naked264shots≈ 0.286s≥ 28.21%
Default138shots≈ 0.667s≥ 9.89%
Undersuit12.359shots≈ 0.762s≥ 1.21%
Flightsuit11.0510shots≈ 0.857s≥ 0.55%
Light10.410shots≈ 0.857s≥ 6.84%≥ 9.58%
Hv Util9.7511shots≈ 0.952s≥ 2.56%≥ 6.1%
Medium9.111shots≈ 0.952s≥ 9.89%≥ 14.81%
Heavy7.813shots≈ 1.143s≥ 6.84%≥ 14.47%

Head

ArmorDmg / shotSTKTTKImpact ForcebaseImpact Forcemax crafted
Naked782shots≈ 0.095s≥ 28.21%
Default19.56shots≈ 0.476s≥ 2.56%
Undersuit18.5256shots≈ 0.476s≥ 7.96%
Flightsuit18.5256shots≈ 0.476s≥ 7.96%
Light15.67shots≈ 0.571s≥ 6.84%≥ 9.58%
Hv Util14.6257shots≈ 0.571s≥ 13.96%≥ 17.89%
Medium13.658shots≈ 0.667s≥ 4.66%≥ 9.34%
Heavy11.79shots≈ 0.762s≥ 6.84%≥ 14.47%

Arms/Legs

ArmorDmg / shotSTKTTKImpact ForcebaseImpact Forcemax crafted
Naked15.67shots≈ 0.571s≥ 6.84%
Default10.410shots≈ 0.857s≥ 6.84%
Undersuit9.8811shots≈ 0.952s≥ 1.21%
Flightsuit8.8412shots≈ 1.048s≥ 2.84%
Light8.3213shots≈ 1.143s≥ 0.16%≥ 2.73%
Hv Util7.813shots≈ 1.143s≥ 6.84%≥ 10.52%
Medium7.2814shots≈ 1.238s≥ 5.66%≥ 10.39%
Heavy6.2417shots≈ 1.524s≥ 0.16%≥ 7.31%
The two Impact Force columns are the minimum Dmg % roll a crafted weapon needs to remove one shot-to-kill: base = vs standard armor, max crafted = the roll to reach the same breakpoint against a fully-crafted target (the four armor tiers gain +10% damage mitigation at max quality), so you can read across the row. Where the weapon already one-shots standard armor, the max-crafted value is the roll to keep that one-shot. Clothing and undersuits can't be crafted; flight suits can be, but have no craftable stats that matter here. STK = shots to kill. Computed at 0 m against the 100 HP health pool.

03Crafting materialsFabrication bench

Each part's stat roll follows its input material's quality 1:1 - quality 500 is the standard looted weapon, 1000 the best craft.

04Frequently askedQuick answers

How much damage does the Parallax Energy Assault Rifle do?

The Parallax Energy Assault Rifle deals 13 damage per shot at 630 rpm.

How many shots to kill with the Parallax Energy Assault Rifle?

4 torso shots against an unarmored target, and 11 shots against Medium armor (against the shared 100 HP health pool).

What is the Parallax Energy Assault Rifle's time to kill (TTK)?

About 0.952 seconds to drop a Medium-armored torso.

What is the Parallax Energy Assault Rifle's muzzle velocity?

Its projectile travels at 600 m/s, with damage falloff starting at 200 m.

05More assault rifles