StoppingPower Star Citizen gun math
Patch 4.9.0
FPS Ballistics Database

S71 Rifle

GeminiMediumAssault RifleBallistic

The S71 Rifle is a medium ballistic assault rifle from Gemini. It hits for 43 damage per shot at 500 rpm, dropping an unarmored target in 3 shots. Against Medium armor it needs 7 torso shots - a time-to-kill of 0.857 seconds. Crafting uses Aluminum, Hephaestanite, Iron; the tables below list the Impact Force roll needed to drop a shot against every armor class.

Open in the interactive calculator →

01Specifications1 fire mode

Fire rate
500rpm
270 shots/min? - capped at 270 carried
Alpha damage
21.5
dmg/shot - default
Sustained DPS
179
dmg/sec
Magazine
30
rounds
Range
2400
meters
Projectile
1200
m/s
Effective range - loses 0.1 dmg/m past 100 m, never below 17.5 dmg2400 m / 16000 m scale

02Damage, shots to kill & TTKper armor class - Single

Values for Single fire, bare weapon, standard (500) quality. Fire modes, barrel attachments and the craft-quality slider are in the interactive calculator.

Body region: Head vs Heavy armor

The S71 Rifle takes 6 shots to kill a Heavy helmet. Craft a +3.36% Impact Force roll to make it 5 shots - within reach.

Torso

ArmorDmg / shotSTKTTKImpact ForcebaseImpact Forcemax crafted
Naked433shots0.286s≥ 16.28%
Default21.55shots0.571s≥ 16.28%
Undersuit20.4255shots0.571s≥ 22.4%
Flightsuit18.2756shots0.714s≥ 9.44%
Light17.26shots0.714s≥ 16.28%≥ 19.26%
Hv Util16.1257shots0.857s≥ 3.36%≥ 6.92%
Medium15.057shots0.857s≥ 10.74%≥ 15.7%
Heavy12.98shots1s≥ 10.74%≥ 18.65%

Head

ArmorDmg / shotSTKTTKImpact ForcebaseImpact Forcemax crafted
Naked1291shotinstant
Default32.254shots0.429s≥ 3.36%
Undersuit30.6374shots0.429s≥ 8.8%
Flightsuit30.6374shots0.429s≥ 8.8%
Light25.84shots0.429s≥ 29.2%≥ 32.51%
Hv Util24.1885shots0.571s≥ 3.36%≥ 6.92%
Medium22.5755shots0.571s≥ 10.74%≥ 15.7%
Heavy19.356shots0.714s≥ 3.36%≥ 10.74%

Arms/Legs

ArmorDmg / shotSTKTTKImpact ForcebaseImpact Forcemax crafted
Naked25.84shots0.429s≥ 29.2%
Default17.26shots0.714s≥ 16.28%
Undersuit16.347shots0.857s≥ 2.0%
Flightsuit14.627shots0.857s≥ 14.0%
Light13.768shots1s≥ 3.82%≥ 6.48%
Hv Util12.98shots1s≥ 10.74%≥ 14.56%
Medium12.049shots1.143s≥ 3.82%≥ 8.47%
Heavy10.3210shots1.286s≥ 7.67%≥ 15.36%
The two Impact Force columns are the minimum Dmg % roll a crafted weapon needs to remove one shot-to-kill: base = vs standard armor, max crafted = the roll to reach the same breakpoint against a fully-crafted target (the four armor tiers gain +10% damage mitigation at max quality), so you can read across the row. Where the weapon already one-shots standard armor, the max-crafted value is the roll to keep that one-shot. Clothing and undersuits can't be crafted; flight suits can be, but have no craftable stats that matter here. STK = shots to kill. Computed at 0 m against the 100 HP health pool.

03Crafting materialsFabrication bench

Each part's stat roll follows its input material's quality 1:1 - quality 500 is the standard looted weapon, 1000 the best craft.

04Frequently askedQuick answers

How much damage does the S71 Rifle do?

The S71 Rifle deals 21.5 damage per shot at 500 rpm.

How many shots to kill with the S71 Rifle?

3 torso shots against an unarmored target, and 7 shots against Medium armor (against the shared 100 HP health pool).

What is the S71 Rifle's time to kill (TTK)?

About 0.857 seconds to drop a Medium-armored torso.

What is the S71 Rifle's muzzle velocity?

Its projectile travels at 1200 m/s, with damage falloff starting at 100 m.

05More assault rifles