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Star Citizen FPS Ballistics Database

Killshot Rifle

Star CitizenGrey's MarketMediumAssault RifleBallistic
Combined Rapid alternates ballistic (22 Physical) and laser (19 Energy) shots. Alpha shows the 22 ballistic hit; shots-to-kill, TTK and DPS use the 20.5 two-shot average so they match the real alternating fire.

The Killshot Rifle is a medium ballistic assault rifle in Star Citizen, made by Grey's Market. It hits for 41 damage per shot at 535 rpm, dropping an unarmored target in 3 shots. Against Medium armor it needs 7 torso shots - a time-to-kill of 0.673 seconds. Crafting uses Iron, Hephaestanite, Iron; the tables below list the Impact Force needed to drop a shot against every armor class.

Open in the interactive calculator →

01Specifications1 fire mode

Alpha damage
22
dmg/shot - vs Default
Fire rate
535rpm
336 shots/min? - incl. 3s reloads
Sustained DPS
183
dmg/sec - vs Default
Magazine
45
rounds
Range
1750
meters
Projectile
875
m/s
Range - loses 0.05 dmg/m past 60 m, to a minimum of 10 dmg1750 m / 4800 m scale

02Damage, shots to kill & TTKper armor class - Combined Rapid

Values for Combined Rapid fire, bare weapon, standard (500) quality. Fire modes, barrel attachments and the craft-quality slider are in the interactive calculator.

Body region: Head vs Super Heavy armor

The Killshot Rifle takes 27 shots to kill a Super Heavy helmet. Craft +0.06% Impact Force to make it 26 shots - within reach.

Torso
ArmorDmgper shotSTKshots to killTTKtime to killBasevs standard armorMax craftedvs +10% armorPremium?vs +15% sets
Naked413shots0.224s≥ 21.96%——
Default20.55shots0.449s≥ 21.96%——
Undersuit19.4756shots0.561s≥ 2.7%——
Flightsuit17.4256shots0.561s≥ 14.78%——
Light16.47shots0.673s≥ 1.63%≥ 4.24%≥ 5.59%
Hv Util?15.3757shots0.673s≥ 8.41%—≥ 14.11%
Medium14.357shots0.673s≥ 16.15%≥ 21.35%≥ 24.13%
Heavy12.39shots0.897s≥ 1.63%≥ 8.89%≥ 12.92%
Super Heavy2.56240shots4.374s≥ 0.09%≥ 21.32%—
Head
ArmorDmgper shotSTKshots to killTTKtime to killBasevs standard armorMax craftedvs +10% armorPremium?vs +15% sets
Naked822shots0.112s≥ 21.96%——
Default30.754shots0.336s≥ 8.41%——
Undersuit29.2124shots0.336s≥ 14.11%——
Flightsuit26.1374shots0.336s≥ 27.54%——
Light24.65shots0.449s≥ 1.63%≥ 4.24%≥ 5.59%
Hv Util?23.0625shots0.449s≥ 8.41%—≥ 14.11%
Medium21.5255shots0.449s≥ 16.15%≥ 21.35%≥ 24.13%
Heavy18.456shots0.561s≥ 8.41%≥ 16.15%≥ 20.45%
Super Heavy3.84427shots2.916s≥ 0.06%≥ 21.29%—
Arms/Legs
ArmorDmgper shotSTKshots to killTTKtime to killBasevs standard armorMax craftedvs +10% armorPremium?vs +15% sets
Naked30.754shots0.336s≥ 8.41%——
Default16.47shots0.673s≥ 1.63%——
Undersuit15.587shots0.673s≥ 6.98%——
Flightsuit13.948shots0.785s≥ 2.49%——
Light13.128shots0.785s≥ 8.89%≥ 11.68%≥ 13.13%
Hv Util?12.39shots0.897s≥ 1.63%—≥ 6.98%
Medium11.489shots0.897s≥ 8.89%≥ 13.77%≥ 16.37%
Heavy9.8411shots1.121s≥ 1.63%≥ 8.89%≥ 12.92%
Super Heavy2.0549shots5.383s≥ 1.63%≥ 23.19%—
The three Impact Force columns are the minimum Dmg % a crafted weapon needs to remove one shot-to-kill: base = vs standard armor, max crafted = the Impact Force to reach the same breakpoint against a fully-crafted target, and premium = the same against the best sets in that tier, so you can read across the row. Most armor gains +10% damage mitigation at max craft quality, but roughly half the sets in each tier reach +15% instead - at Heavy that is ADP, ADP-mk4, Balor HCH, Defiance, Manticore and Overlord, and every Heavy Utility piece is premium. Where the weapon already one-shots standard armor, the crafted values are the Impact Force to keep that one-shot. Clothing and undersuits can't be crafted; flight suits can be, but have no craftable stats that matter here. STK = shots to kill. Computed at 0 m against the 100 HP health pool.

03Crafting materialsFabrication bench

Each part's stat follows its input material's quality 1:1 - quality 500 is the standard looted weapon, 1000 the best craft.

04Frequently askedQuick answers

How much damage does the Killshot Rifle do?

The Killshot Rifle deals 20.5 damage per shot at 535 rpm.

How many shots to kill with the Killshot Rifle?

3 torso shots against an unarmored target, and 7 shots against Medium armor (against the shared 100 HP health pool).

What is the Killshot Rifle's time to kill (TTK)?

About 0.673 seconds to drop a Medium-armored torso.

What is the Killshot Rifle's muzzle velocity?

Its projectile travels at 875 m/s, with damage falloff starting at 60 m.

05More assault rifles