StoppingPower Star Citizen gun math
Patch 4.9.0
FPS Ballistics Database

Killshot Rifle

Grey's MarketMediumAssault RifleBallistic
Combined Rapid alternates ballistic (22 Physical) and laser (19 Energy) shots. Alpha shows the 22 ballistic hit; shots-to-kill, TTK and DPS use the 20.5 two-shot average so they match the real alternating fire.

The Killshot Rifle is a medium ballistic assault rifle from Grey's Market. It hits for 41 damage per shot at 535 rpm, dropping an unarmored target in 3 shots. Against Medium armor it needs 7 torso shots - a time-to-kill of 0.673 seconds. Crafting uses Iron, Hephaestanite, Iron; the tables below list the Impact Force roll needed to drop a shot against every armor class.

Open in the interactive calculator →

01Specifications1 fire mode

Fire rate
535rpm
336 shots/min? - incl. 3s reloads
Alpha damage
22
dmg/shot - default
Sustained DPS
183
dmg/sec
Magazine
45
rounds
Range
1750
meters
Projectile
875
m/s
Effective range - loses 0.05 dmg/m past 60 m, never below 10 dmg1750 m / 16000 m scale

02Damage, shots to kill & TTKper armor class - Combined Rapid

Values for Combined Rapid fire, bare weapon, standard (500) quality. Fire modes, barrel attachments and the craft-quality slider are in the interactive calculator.

Body region: Head vs Heavy armor

The Killshot Rifle takes 6 shots to kill a Heavy helmet. Even its best craft roll (+7.5% Impact Force) can't drop a shot here.

Torso

ArmorDmg / shotSTKTTKImpact ForcebaseImpact Forcemax crafted
Naked413shots0.224s≥ 21.95%
Default20.55shots0.449s≥ 21.95%
Undersuit19.4756shots0.561s≥ 2.7%
Flightsuit17.4256shots0.561s≥ 14.78%
Light16.47shots0.673s≥ 1.63%≥ 4.23%
Hv Util15.3757shots0.673s≥ 8.4%≥ 12.14%
Medium14.357shots0.673s≥ 16.14%≥ 21.34%
Heavy12.39shots0.897s≥ 1.63%≥ 8.89%

Head

ArmorDmg / shotSTKTTKImpact ForcebaseImpact Forcemax crafted
Naked1231shotinstant
Default30.754shots0.336s≥ 8.4%
Undersuit29.2124shots0.336s≥ 14.11%
Flightsuit29.2124shots0.336s≥ 14.11%
Light24.65shots0.449s≥ 1.63%≥ 4.23%
Hv Util23.0625shots0.449s≥ 8.4%≥ 12.14%
Medium21.5255shots0.449s≥ 16.14%≥ 21.34%
Heavy18.456shots0.561s≥ 8.4%≥ 16.14%

Arms/Legs

ArmorDmg / shotSTKTTKImpact ForcebaseImpact Forcemax crafted
Naked24.65shots0.449s≥ 1.63%
Default16.47shots0.673s≥ 1.63%
Undersuit15.587shots0.673s≥ 6.97%
Flightsuit13.948shots0.785s≥ 2.48%
Light13.128shots0.785s≥ 8.89%≥ 11.68%
Hv Util12.39shots0.897s≥ 1.63%≥ 5.13%
Medium11.489shots0.897s≥ 8.89%≥ 13.76%
Heavy9.8411shots1.121s≥ 1.63%≥ 8.89%
The two Impact Force columns are the minimum Dmg % roll a crafted weapon needs to remove one shot-to-kill: base = vs standard armor, max crafted = the roll to reach the same breakpoint against a fully-crafted target (the four armor tiers gain +10% damage mitigation at max quality), so you can read across the row. Where the weapon already one-shots standard armor, the max-crafted value is the roll to keep that one-shot. Clothing and undersuits can't be crafted; flight suits can be, but have no craftable stats that matter here. STK = shots to kill. Computed at 0 m against the 100 HP health pool.

03Crafting materialsFabrication bench

Each part's stat roll follows its input material's quality 1:1 - quality 500 is the standard looted weapon, 1000 the best craft.

04Frequently askedQuick answers

How much damage does the Killshot Rifle do?

The Killshot Rifle deals 20.5 damage per shot at 535 rpm.

How many shots to kill with the Killshot Rifle?

3 torso shots against an unarmored target, and 7 shots against Medium armor (against the shared 100 HP health pool).

What is the Killshot Rifle's time to kill (TTK)?

About 0.673 seconds to drop a Medium-armored torso.

What is the Killshot Rifle's muzzle velocity?

Its projectile travels at 875 m/s, with damage falloff starting at 60 m.

05More assault rifles