StoppingPower Star Citizen gun math
Patch 4.9.0
FPS Ballistics Database

Gallant Rifle

Klaus & WernerMediumAssault RifleEnergy

The Gallant Rifle is a medium energy assault rifle from Klaus & Werner. It hits for 42 damage per shot at 900 rpm, dropping an unarmored target in 3 shots. Against Medium armor it needs 7 torso shots - a time-to-kill of 0.786 seconds. Crafting uses Corundum, Copper, Dolivine; the tables below list the Impact Force roll needed to drop a shot against every armor class.

Open in the interactive calculator →

01Specifications2 fire modes

Fire rate
900rpm
405 shots/min? - capped at 405 carried
Alpha damage
21
dmg/shot - default
Sustained DPS
315
dmg/sec
Magazine
45
rounds
Range
4800
meters
Projectile
1200
m/s
Effective range4800 m / 16000 m scale

02Damage, shots to kill & TTKper armor class - Burst 5

Values for Burst 5 fire, bare weapon, standard (500) quality. Fire modes, barrel attachments and the craft-quality slider are in the interactive calculator.

Body region: Head vs Heavy armor

The Gallant Rifle takes 6 shots to kill a Heavy helmet. Craft a +5.82% Impact Force roll to make it 5 shots - within reach.

Torso

ArmorDmg / shotSTKTTKImpact ForcebaseImpact Forcemax crafted
Naked423shots0.133s≥ 19.05%
Default215shots0.267s≥ 19.05%
Undersuit19.956shots0.72s≥ 0.25%
Flightsuit17.856shots0.72s≥ 12.04%
Light16.86shots0.72s≥ 19.05%≥ 22.1%
Hv Util15.757shots0.786s≥ 5.82%≥ 9.47%
Medium14.77shots0.786s≥ 13.38%≥ 18.46%
Heavy12.68shots0.853s≥ 13.38%≥ 21.48%

Head

ArmorDmg / shotSTKTTKImpact ForcebaseImpact Forcemax crafted
Naked1261shotinstant
Default31.54shots0.2s≥ 5.82%
Undersuit29.9254shots0.2s≥ 11.39%
Flightsuit29.9254shots0.2s≥ 11.39%
Light25.24shots0.2s≥ 32.28%≥ 35.67%
Hv Util23.6255shots0.267s≥ 5.82%≥ 9.47%
Medium22.055shots0.267s≥ 13.38%≥ 18.46%
Heavy18.96shots0.72s≥ 5.82%≥ 13.38%

Arms/Legs

ArmorDmg / shotSTKTTKImpact ForcebaseImpact Forcemax crafted
Naked25.24shots0.2s≥ 32.28%
Default16.86shots0.72s≥ 19.05%
Undersuit15.967shots0.786s≥ 4.43%
Flightsuit14.288shots0.853s≥ 0.04%
Light13.448shots0.853s≥ 6.29%≥ 9.02%
Hv Util12.68shots0.853s≥ 13.38%≥ 17.29%
Medium11.769shots0.92s≥ 6.29%≥ 11.05%
Heavy10.0810shots0.986s≥ 10.23%≥ 18.1%
The two Impact Force columns are the minimum Dmg % roll a crafted weapon needs to remove one shot-to-kill: base = vs standard armor, max crafted = the roll to reach the same breakpoint against a fully-crafted target (the four armor tiers gain +10% damage mitigation at max quality), so you can read across the row. Where the weapon already one-shots standard armor, the max-crafted value is the roll to keep that one-shot. Clothing and undersuits can't be crafted; flight suits can be, but have no craftable stats that matter here. STK = shots to kill. Computed at 0 m against the 100 HP health pool.

03Crafting materialsFabrication bench

Each part's stat roll follows its input material's quality 1:1 - quality 500 is the standard looted weapon, 1000 the best craft.

04Frequently askedQuick answers

How much damage does the Gallant Rifle do?

The Gallant Rifle deals 21 damage per shot at 900 rpm.

How many shots to kill with the Gallant Rifle?

3 torso shots against an unarmored target, and 7 shots against Medium armor (against the shared 100 HP health pool).

What is the Gallant Rifle's time to kill (TTK)?

About 0.786 seconds to drop a Medium-armored torso.

What is the Gallant Rifle's muzzle velocity?

Its projectile travels at 1200 m/s.

05More assault rifles